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-rw-r--r--src/Entities/Entity.cpp130
1 files changed, 94 insertions, 36 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index d0540b4eb..169bcb4de 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -39,8 +39,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_Gravity(-9.81f),
m_AirDrag(0.02f),
m_LastPosition(a_X, a_Y, a_Z),
- m_IsInitialized(false),
- m_WorldTravellingFrom(nullptr),
m_EntityType(a_EntityType),
m_World(nullptr),
m_IsWorldChangeScheduled(false),
@@ -55,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_AirLevel(0),
m_AirTickTimer(0),
m_TicksAlive(0),
+ m_IsTicking(false),
+ m_ParentChunk(nullptr),
m_HeadYaw(0.0),
m_Rot(0.0, 0.0, 0.0),
m_Position(a_X, a_Y, a_Z),
@@ -77,8 +77,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
cEntity::~cEntity()
{
+
// Before deleting, the entity needs to have been removed from the world, if ever added
ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
+ ASSERT(!IsTicking());
/*
// DEBUG:
@@ -98,12 +100,6 @@ cEntity::~cEntity()
{
m_Attachee->Detach();
}
-
- if (m_IsInitialized)
- {
- LOGWARNING("ERROR: Entity deallocated without being destroyed");
- ASSERT(!"Entity deallocated without being destroyed or unlinked");
- }
}
@@ -139,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
- if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
+ if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
{
return false;
}
@@ -151,9 +147,10 @@ bool cEntity::Initialize(cWorld & a_World)
);
*/
- m_IsInitialized = true;
- m_World = &a_World;
- m_World->AddEntity(this);
+ ASSERT(m_World == nullptr);
+ ASSERT(GetParentChunk() == nullptr);
+ a_World.AddEntity(this);
+ ASSERT(m_World != nullptr);
cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this);
@@ -175,7 +172,6 @@ void cEntity::WrapHeadYaw(void)
-
void cEntity::WrapRotation(void)
{
m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
@@ -196,20 +192,60 @@ void cEntity::WrapSpeed(void)
+void cEntity::SetParentChunk(cChunk * a_Chunk)
+{
+ m_ParentChunk = a_Chunk;
+}
+
+
+
+
+
+cChunk * cEntity::GetParentChunk()
+{
+ return m_ParentChunk;
+}
+
+
+
+
+
void cEntity::Destroy(bool a_ShouldBroadcast)
{
- if (!m_IsInitialized)
+ ASSERT(IsTicking());
+ ASSERT(GetParentChunk() != nullptr);
+ SetIsTicking(false);
+
+ if (a_ShouldBroadcast)
{
- return;
+ m_World->BroadcastDestroyEntity(*this);
}
+ cChunk * ParentChunk = GetParentChunk();
+ m_World->QueueTask([this, ParentChunk](cWorld & a_World)
+ {
+ LOGD("Destroying entity #%i (%s) from chunk (%d, %d)",
+ this->GetUniqueID(), this->GetClass(),
+ ParentChunk->GetPosX(), ParentChunk->GetPosZ()
+ );
+ ParentChunk->RemoveEntity(this);
+ delete this;
+ });
+ Destroyed();
+}
+
+
+
+
+
+void cEntity::DestroyNoScheduling(bool a_ShouldBroadcast)
+{
+ SetIsTicking(false);
if (a_ShouldBroadcast)
{
m_World->BroadcastDestroyEntity(*this);
}
- m_IsInitialized = false;
-
Destroyed();
}
@@ -217,10 +253,10 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
+
void cEntity::TakeDamage(cEntity & a_Attacker)
{
int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
-
TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
}
@@ -833,6 +869,8 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
+ ASSERT(IsTicking());
+ ASSERT(GetWorld() != nullptr);
m_TicksAlive++;
if (m_InvulnerableTicks > 0)
@@ -1491,6 +1529,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
{
UNUSED(a_ShouldSendRespawn);
ASSERT(a_World != nullptr);
+ ASSERT(IsTicking());
if (GetWorld() == a_World)
{
@@ -1505,21 +1544,17 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
return false;
}
- // Remove entity from chunk
- if (!GetWorld()->DoWithChunk(GetChunkX(), GetChunkZ(), [this](cChunk & a_Chunk) -> bool
- {
- a_Chunk.SafeRemoveEntity(this);
- return true;
- }))
- {
- LOGD("Entity Teleportation failed! Didn't find the source chunk!\n");
- return false;
- }
+ // Stop ticking, in preperation for detaching from this world.
+ SetIsTicking(false);
+ // Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
+ // Set position to the new position
SetPosition(a_NewPosition);
+ // Stop all mobs from targeting this entity
+ // Stop this entity from targeting other mobs
if (this->IsMob())
{
cMonster * Monster = static_cast<cMonster*>(this);
@@ -1527,14 +1562,21 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
Monster->StopEveryoneFromTargetingMe();
}
- // Queue add to new world
- a_World->AddEntity(this);
- cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD
- SetWorld(a_World);
-
- // Entity changed the world, call the hook
- cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
-
+ // Queue add to new world and removal from the old one
+ cWorld * OldWorld = GetWorld();
+ cChunk * ParentChunk = GetParentChunk();
+ SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
+ OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld)
+ {
+ LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
+ this->GetUniqueID(), this->GetClass(),
+ a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
+ ParentChunk->GetPosX(), ParentChunk->GetPosZ()
+ );
+ ParentChunk->RemoveEntity(this);
+ a_World->AddEntity(this);
+ cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld);
+ });
return true;
}
@@ -1595,6 +1637,16 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
+void cEntity::SetIsTicking(bool a_IsTicking)
+{
+ m_IsTicking = a_IsTicking;
+ ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
+}
+
+
+
+
+
void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
@@ -2069,6 +2121,12 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
+bool cEntity::IsTicking(void) const
+{
+ ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
+ return m_IsTicking;
+}
+
////////////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3d cEntity::GetLookVector(void) const