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-rw-r--r--src/Entities/Entity.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 4d61a5744..26ee7ed6f 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -442,7 +442,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
bool MagicalCriticalHit = false;
// IsOnGround() only is false if the player is moving downwards
- // Ref: https://minecraft.gamepedia.com/Damage#Critical_Hits
+ // Ref: https://minecraft.wiki/w/Damage#Critical_Hits
if (!Player->IsOnGround())
{
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
@@ -501,7 +501,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// The duration of the effect is a random value between 1 and 1.5 seconds at level I,
// increasing the max duration by 0.5 seconds each level.
- // Ref: https://minecraft.gamepedia.com/Enchanting#Bane_of_Arthropods
+ // Ref: https://minecraft.wiki/w/Enchanting#Bane_of_Arthropods
int Duration = 20 + GetRandomProvider().RandInt(BaneOfArthropodsLevel * 10); // Duration in ticks.
Monster->AddEntityEffect(cEntityEffect::effSlowness, Duration, 4);
@@ -614,7 +614,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
{
// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
- // Ref: https://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20
+ // Ref: https://minecraft.wiki/w/Damage#Dealing_damage as of 2012_12_20
switch (this->GetEquippedWeapon().m_ItemType)
{
case E_ITEM_WOODEN_SWORD: return 4;
@@ -660,7 +660,7 @@ void cEntity::ApplyArmorDamage(int DamageBlocked)
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Ref.: https://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20
+ // Ref.: https://minecraft.wiki/w/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
case dtOnFire:
@@ -777,7 +777,7 @@ float cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Da
}
// Add up all armor points:
- // Ref.: https://minecraft.gamepedia.com/Armor#Defense_points
+ // Ref.: https://minecraft.wiki/w/Armor#Defense_points
int ArmorValue = 0;
int Toughness = 0;
switch (GetEquippedHelmet().m_ItemType)
@@ -814,7 +814,7 @@ float cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Da
}
// TODO: Special armor cases, such as wool, saddles, dog's collar
- // Ref.: https://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
+ // Ref.: https://minecraft.wiki/w/Armor#Mob_armor as of 2012_12_20
float Reduction = std::max(ArmorValue / 5.0f, ArmorValue - a_Damage / (2.0f + Toughness / 4.0f));
return (a_Damage * std::min(20.0f, Reduction) / 25.0f);
@@ -1797,7 +1797,7 @@ void cEntity::SetSize(const float a_Width, const float a_Height)
void cEntity::HandleAir(void)
{
- // Ref.: https://minecraft.gamepedia.com/Chunk_format
+ // Ref.: https://minecraft.wiki/w/Chunk_format
// See if the entity is /submerged/ water (head is in water)
// Get the type of block the entity is standing in: