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-rw-r--r--src/Entities/Entity.h54
1 files changed, 38 insertions, 16 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 6e3f8292b..8f3899e2f 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -32,6 +32,8 @@
#define POSZ_TOINT (int)floor(GetPosZ())
#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }
+
@@ -88,23 +90,42 @@ public:
} ;
// tolua_end
-
- enum
+
+ enum eEntityStatus
{
- ENTITY_STATUS_HURT = 2,
- ENTITY_STATUS_DEAD = 3,
- ENTITY_STATUS_WOLF_TAMING = 6,
- ENTITY_STATUS_WOLF_TAMED = 7,
- ENTITY_STATUS_WOLF_SHAKING = 8,
- ENTITY_STATUS_EATING_ACCEPTED = 9,
- ENTITY_STATUS_SHEEP_EATING = 10,
- ENTITY_STATUS_GOLEM_ROSING = 11,
- ENTITY_STATUS_VILLAGER_HEARTS = 12,
- ENTITY_STATUS_VILLAGER_ANGRY = 13,
- ENTITY_STATUS_VILLAGER_HAPPY = 14,
- ENTITY_STATUS_WITCH_MAGICKING = 15,
+ // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain
+
+ // Entity becomes coloured red
+ esGenericHurt = 2,
+ // Entity plays death animation (entity falls to ground)
+ esGenericDead = 3,
+ // Iron Golem plays attack animation (arms lift and fall)
+ esIronGolemAttacking = 4,
+ // Wolf taming particles spawn (smoke)
+ esWolfTaming = 6,
+ // Wolf tamed particles spawn (hearts)
+ esWolfTamed = 7,
+ // Wolf plays water removal animation (shaking and water particles)
+ esWolfDryingWater = 8,
+ // Informs client that eating was accepted
+ esPlayerEatingAccepted = 9,
+ // Sheep plays eating animation (head lowers to ground)
+ esSheepEating = 10,
+ // Iron Golem holds gift to villager children
+ esIronGolemGivingPlant = 11,
+ // Villager spawns heart particles
+ esVillagerBreeding = 12,
+ // Villager spawns thunderclound particles
+ esVillagerAngry = 13,
+ // Villager spawns green crosses
+ esVillagerHappy = 14,
+ // Witch spawns magic particle (TODO: investigation into what this is)
+ esWitchMagicking = 15,
+
// It seems 16 (zombie conversion) is now done with metadata
- ENTITY_STATUS_FIREWORK_EXPLODE= 17,
+
+ // Informs client to explode a firework based on its metadata
+ esFireworkExploding = 17,
} ;
enum
@@ -118,7 +139,8 @@ public:
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
- VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage
+ VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage
+ FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied
} ;
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);