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-rw-r--r--src/Entities/FireChargeEntity.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
index 10d83b8dd..0db4b66d3 100644
--- a/src/Entities/FireChargeEntity.cpp
+++ b/src/Entities/FireChargeEntity.cpp
@@ -46,6 +46,9 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
Destroy();
Explode(a_HitPos.Floor());
- // TODO: Some entities are immune to hits
- a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+ if (!a_EntityHit.IsFireproof())
+ {
+ // TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball)
+ a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+ }
}