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-rw-r--r--src/Entities/HangingEntity.cpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index 3276bc4a0..a6b9c40c8 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -9,9 +9,9 @@
-cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
- : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
- , m_BlockFace(a_BlockFace)
+cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
+ cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
+ m_Facing(a_Facing)
{
SetMaxHealth(1);
SetHealth(1);
@@ -21,15 +21,23 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace,
-void cHangingEntity::SetDirection(eBlockFace a_BlockFace)
+void cHangingEntity::SetFacing(eBlockFace a_Facing)
{
- if ((a_BlockFace < 2) || (a_BlockFace > 5))
+ // Y-based faces are not allowed:
+ switch (a_Facing)
{
- ASSERT(!"Tried to set a bad direction!");
- return;
+ case BLOCK_FACE_NONE:
+ case BLOCK_FACE_YM:
+ case BLOCK_FACE_YP:
+ {
+ LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing);
+ ASSERT(!"Tried to set a bad facing!");
+ return;
+ }
+ default: break;
}
- m_BlockFace = a_BlockFace;
+ m_Facing = a_Facing;
}
@@ -41,7 +49,7 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
int Dir = 0;
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
- switch (m_BlockFace)
+ switch (m_Facing)
{
case BLOCK_FACE_ZP: Dir = 0; break;
case BLOCK_FACE_ZM: Dir = 2; break;
@@ -49,8 +57,8 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
case BLOCK_FACE_XP: Dir = 3; break;
default:
{
- LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
- m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
+ LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
+ m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
);
Dir = 3;
}