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-rw-r--r--src/Entities/Pickup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 24fa591da..bae1485d4 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -226,7 +226,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectEntity(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying