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-rw-r--r--src/Entities/Player.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index d2d2fa60c..971731ca4 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -184,7 +184,7 @@ public:
void SendRotation(double a_YawDegrees, double a_PitchDegrees);
/** Spectates the target entity. If a_Target is nullptr or a pointer to self, end spectation. */
- void SpectateEntity(cEntity * a_Target);
+ void SpectateEntity(const cEntity * a_Target);
/** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */
Vector3d GetThrowStartPos(void) const;
@@ -591,8 +591,6 @@ public:
void AddKnownItem(const cItem & a_Item);
// cEntity overrides:
- virtual void AttachTo(cEntity * a_AttachTo) override;
- virtual void Detach(void) override;
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
@@ -600,7 +598,6 @@ public:
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); }
virtual bool IsCrouched(void) const override;
- virtual bool IsElytraFlying(void) const override;
virtual bool IsOnGround(void) const override { return m_bTouchGround; }
virtual bool IsSprinting(void) const override;
@@ -730,6 +727,9 @@ private:
cTeam * m_Team;
+ /** The entity that this player is spectating, nullptr if none. */
+ const cEntity * m_Spectating;
+
StatisticsManager m_Stats;
/** How long till the player's inventory will be saved
@@ -788,9 +788,11 @@ private:
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual float GetEnchantmentBlastKnockbackReduction() override;
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
+ virtual bool IsElytraFlying(void) const override;
virtual bool IsInvisible() const override;
virtual bool IsRclking(void) const override { return IsEating() || IsChargingBow(); }
virtual void OnAddToWorld(cWorld & a_World) override;
+ virtual void OnDetach() override;
virtual void OnRemoveFromWorld(cWorld & a_World) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;