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-rw-r--r--src/Entities/Pawn.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index eb503caa6..5ca0c6126 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -63,14 +63,14 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
// we only push other mobs, boats and minecarts
- if (a_Entity->GetEntityType() != etMonster && a_Entity->GetEntityType() != etMinecart && a_Entity->GetEntityType() != etBoat)
+ if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat))
{
return false;
}
Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition();
- v3Delta.y = 0.0; // we only push sideways
- v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close
+ v3Delta.y = 0.0; // we only push sideways
+ v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close
// QUESTION: is there an additional multiplier for this? current shoving seems a bit weak
a_Entity->AddSpeed(v3Delta);