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-rw-r--r--src/Generating/BioGen.h41
1 files changed, 19 insertions, 22 deletions
diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h
index 44f1dfd2a..a5b8cc7e7 100644
--- a/src/Generating/BioGen.h
+++ b/src/Generating/BioGen.h
@@ -41,7 +41,7 @@ protected:
-/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
+/** A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation */
class cBioGenCache :
public cBiomeGen
{
@@ -112,7 +112,7 @@ protected:
-/// Base class for generators that use a list of available biomes. This class takes care of the list.
+/** Base class for generators that use a list of available biomes. This class takes care of the list. */
class cBiomeGenList :
public cBiomeGen
{
@@ -124,7 +124,7 @@ protected:
EMCSBiomes m_Biomes;
int m_BiomesCount; // Pulled out of m_Biomes for faster access
- /// Parses the INI file setting string into m_Biomes.
+ /** Parses the INI file setting string into m_Biomes. */
void InitializeBiomes(const AString & a_Biomes);
} ;
@@ -188,20 +188,20 @@ public:
}
protected:
- /// Noise used for the distortion
+ /** Noise used for the distortion */
cNoise m_Noise;
- /// The underlying Voronoi map of the biomes
+ /** The underlying Voronoi map of the biomes */
cVoronoiMap m_Voronoi;
- /// Size of the Voronoi cells, also used for distortion amplitude
+ /** Size of the Voronoi cells, also used for distortion amplitude */
int m_CellSize;
// cBiomeGen overrides:
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
- /// Distorts the coords using a Perlin-like noise
+ /** Distorts the coords using a Perlin-like noise */
void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
} ;
@@ -241,30 +241,27 @@ protected:
virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
/** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands
- Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore
- */
+ Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore. */
void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
/** Step 2: Add rivers to the land
- Flips some "-1" biomes into biRiver
- */
+ Flips some "-1" biomes into biRiver. */
void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
/** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures.
- Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map.
- */
+ Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. */
void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
- /// Distorts the coords using a Perlin-like noise, with a specified cell-size
+ /** Distorts the coords using a Perlin-like noise, with a specified cell-size */
void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize);
- /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range
+ /** Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range */
void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap);
- /// Flips all remaining "-1" biomes into land biomes using the two maps
+ /** Flips all remaining "-1" biomes into land biomes using the two maps */
void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap);
- /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low
+ /** Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low */
void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap);
} ;
@@ -281,10 +278,10 @@ public:
cBioGenTwoLevel(int a_Seed);
protected:
- /// The Voronoi map that decides the groups of biomes
+ /** The Voronoi map that decides the groups of biomes */
cVoronoiMap m_VoronoiLarge;
- /// The Voronoi map that decides biomes inside individual biome groups
+ /** The Voronoi map that decides biomes inside individual biome groups */
cVoronoiMap m_VoronoiSmall;
// The noises used for the distortion:
@@ -308,9 +305,9 @@ protected:
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
- /// Selects biome from the specified biome group, based on the specified index.
- /// Note that both params may overflow
- /// a_DistLevel is either 0 or 1; zero when it is at the edge of the small Voronoi cell, 1 near the center
+ /** Selects biome from the specified biome group, based on the specified index.
+ Note that both params may overflow
+ a_DistLevel is either 0 or 1; zero when it is at the edge of the small Voronoi cell, 1 near the center */
EMCSBiome SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int a_DistLevel);
} ;