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-rw-r--r--src/Generating/Caves.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 05f95464c..6dd0eb4b6 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -64,7 +64,7 @@ typedef std::vector<cCaveDefPoint> cCaveDefPoints;
-/// A single non-branching tunnel of a WormNestCave
+/** A single non-branching tunnel of a WormNestCave */
class cCaveTunnel
{
// The bounding box, including the radii around defpoints:
@@ -72,19 +72,19 @@ class cCaveTunnel
int m_MinBlockY, m_MaxBlockY;
int m_MinBlockZ, m_MaxBlockZ;
- /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
+ /** Generates the shaping defpoints for the cave, based on the cave block coords and noise */
void Randomize(cNoise & a_Noise);
- /// Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short)
+ /** Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short) */
bool RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst);
- /// Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true
+ /** Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true */
void Smooth(void);
- /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
+ /** Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block */
void FinishLinear(void);
- /// Calculates the bounding box of the points present
+ /** Calculates the bounding box of the points present */
void CalcBoundingBox(void);
public:
@@ -96,7 +96,7 @@ public:
cNoise & a_Noise
);
- /// Carves the tunnel into the chunk specified
+ /** Carves the tunnel into the chunk specified */
void ProcessChunk(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes,
@@ -115,7 +115,7 @@ typedef std::vector<cCaveTunnel *> cCaveTunnels;
-/// A collection of connected tunnels, possibly branching.
+/** A collection of connected tunnels, possibly branching. */
class cStructGenWormNestCaves::cCaveSystem :
public cGridStructGen::cStructure
{
@@ -135,13 +135,13 @@ protected:
void Clear(void);
- /// Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments]
+ /** Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments] */
void GenerateTunnelsFromPoint(
int a_OriginX, int a_OriginY, int a_OriginZ,
cNoise & a_Noise, int a_Segments
);
- /// Returns a radius based on the location provided.
+ /** Returns a radius based on the location provided. */
int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ);
// cGridStructGen::cStructure overrides: