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-rw-r--r--src/Generating/ChunkGenerator.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index d615456c1..92e1bb31d 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -2,7 +2,7 @@
#include "Globals.h"
#include "ChunkGenerator.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
@@ -28,9 +28,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
m_Seed(0), // Will be overwritten by the actual generator
- m_Generator(NULL),
- m_PluginInterface(NULL),
- m_ChunkSink(NULL)
+ m_Generator(nullptr),
+ m_PluginInterface(nullptr),
+ m_ChunkSink(nullptr)
{
}
@@ -80,7 +80,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
m_Generator = new cComposableGenerator(*this);
}
- if (m_Generator == NULL)
+ if (m_Generator == nullptr)
{
LOGERROR("Generator could not start, aborting the server");
return false;
@@ -103,7 +103,7 @@ void cChunkGenerator::Stop(void)
Wait();
delete m_Generator;
- m_Generator = NULL;
+ m_Generator = nullptr;
}
@@ -144,7 +144,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_Forc
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
- if (m_Generator != NULL)
+ if (m_Generator != nullptr)
{
m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
}
@@ -180,7 +180,7 @@ int cChunkGenerator::GetQueueLength(void)
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
{
- ASSERT(m_Generator != NULL);
+ ASSERT(m_Generator != nullptr);
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
}
@@ -283,8 +283,8 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_PluginInterface != NULL);
- ASSERT(m_ChunkSink != NULL);
+ ASSERT(m_PluginInterface != nullptr);
+ ASSERT(m_ChunkSink != nullptr);
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);