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-rw-r--r--src/Generating/HeiGen.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h
index e3b951b44..67c6c00cd 100644
--- a/src/Generating/HeiGen.h
+++ b/src/Generating/HeiGen.h
@@ -30,14 +30,14 @@ class cHeiGenCache :
public:
cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize);
~cHeiGenCache();
-
+
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
-
+
/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
-
+
protected:
struct sCacheData
{
@@ -45,15 +45,15 @@ protected:
int m_ChunkZ;
cChunkDef::HeightMap m_HeightMap;
} ;
-
+
/** The terrain height generator that is being cached. */
cTerrainHeightGenPtr m_HeiGenToCache;
-
+
// To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
size_t m_CacheSize;
size_t * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
-
+
// Cache statistics
size_t m_NumHits;
size_t m_NumMisses;
@@ -74,7 +74,7 @@ public:
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
-
+
/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
@@ -102,7 +102,7 @@ class cHeiGenFlat :
{
public:
cHeiGenFlat(void) : m_Height(5) {}
-
+
protected:
HEIGHTTYPE m_Height;
@@ -121,7 +121,7 @@ class cHeiGenClassic :
{
public:
cHeiGenClassic(int a_Seed);
-
+
protected:
int m_Seed;
@@ -129,7 +129,7 @@ protected:
float m_HeightFreq1, m_HeightAmp1;
float m_HeightFreq2, m_HeightAmp2;
float m_HeightFreq3, m_HeightAmp3;
-
+
float GetNoise(float x, float y);
// cTerrainHeightGen overrides:
@@ -146,14 +146,14 @@ class cHeiGenMountains :
{
public:
cHeiGenMountains(int a_Seed);
-
+
protected:
int m_Seed;
cRidgedMultiNoise m_MountainNoise;
cRidgedMultiNoise m_DitchNoise;
cPerlinNoise m_Perlin;
-
+
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
@@ -189,7 +189,7 @@ protected:
cNoise m_Noise;
cBiomeGenPtr m_BiomeGen;
-
+
// Per-biome terrain generator parameters:
struct sGenParam
{