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-rw-r--r--src/Generating/NetherFortGen.cpp134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
deleted file mode 100644
index d29ab8cd1..000000000
--- a/src/Generating/NetherFortGen.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-
-// NetherFortGen.cpp
-
-// Implements the cNetherFortGen class representing the nether fortress generator
-
-#include "Globals.h"
-#include "NetherFortGen.h"
-#include "Prefabs/NetherFortPrefabs.h"
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cNetherFortGen::cNetherFort:
-
-class cNetherFortGen::cNetherFort :
- public cGridStructGen::cStructure
-{
- typedef cGridStructGen::cStructure super;
-
-public:
- cNetherFortGen & m_ParentGen;
- int m_GridSize;
- int m_Seed;
- cPlacedPieces m_Pieces;
-
-
- cNetherFort(cNetherFortGen & a_ParentGen, int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxDepth, int a_Seed) :
- super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
- m_ParentGen(a_ParentGen),
- m_GridSize(a_GridSize),
- m_Seed(a_Seed)
- {
- // TODO: Proper Y-coord placement
- int BlockY = 64;
-
- // Generate pieces:
- for (int i = 0; m_Pieces.size() < static_cast<size_t>(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++)
- {
- cBFSPieceGenerator pg(cNetherFortGen::m_PiecePool, a_Seed + i);
- pg.PlacePieces(a_OriginX, BlockY, a_OriginZ, a_MaxDepth, m_Pieces);
- }
- }
-
-
- ~cNetherFort()
- {
- cPieceGenerator::FreePieces(m_Pieces);
- }
-
-
- /** Carves the system into the chunk data */
- virtual void DrawIntoChunk(cChunkDesc & a_Chunk)
- {
- for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
- {
- const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
- Prefab.Draw(a_Chunk, *itr);
- } // for itr - m_PlacedPieces[]
- }
-};
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Performance test of the NetherFort generator:
-
-/*
-#include "OSSupport/Timer.h"
-static class cNetherFortPerfTest
-{
-public:
- cNetherFortPerfTest(void)
- {
- cTimer Timer;
- long long StartTime = Timer.GetNowTime();
-
- const int GridSize = 512;
- const int MaxDepth = 12;
- const int NumIterations = 100;
- for (int i = 0; i < NumIterations; i++)
- {
- cNetherFortGen FortGen(i, GridSize, MaxDepth);
- delete new cNetherFortGen::cNetherFort(FortGen, 0, 0, GridSize, MaxDepth, i);
- }
-
- long long EndTime = Timer.GetNowTime();
- printf("%d forts took %lld msec (%f sec) to generate\n", NumIterations, EndTime - StartTime, ((double)(EndTime - StartTime)) / 1000);
- exit(0);
- }
-
-} g_PerfTest;
-//*/
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cNetherFortGen:
-
-cPrefabPiecePool cNetherFortGen::m_PiecePool(g_NetherFortPrefabs, g_NetherFortPrefabsCount, g_NetherFortStartingPrefabs, g_NetherFortStartingPrefabsCount);
-
-
-
-
-
-cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth) :
- super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxDepth * 10, a_MaxDepth * 10, 200),
- m_MaxDepth(a_MaxDepth)
-{
- /*
- // DEBUG: Try one round of placement:
- cPlacedPieces Pieces;
- cBFSPieceGenerator pg(m_PiecePool, a_Seed);
- pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces);
- //*/
-}
-
-
-
-
-
-cGridStructGen::cStructurePtr cNetherFortGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
-{
- return cStructurePtr(new cNetherFort(*this, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_GridSizeX, m_MaxDepth, m_Seed));
-}
-
-
-
-