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-rw-r--r--src/Generating/StructGen.h35
1 files changed, 19 insertions, 16 deletions
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h
index 906fdd722..796abf0f5 100644
--- a/src/Generating/StructGen.h
+++ b/src/Generating/StructGen.h
@@ -14,7 +14,7 @@
#pragma once
#include "ComposableGenerator.h"
-#include "../Noise.h"
+#include "../Noise/Noise.h"
@@ -24,11 +24,11 @@ class cStructGenTrees :
public cFinishGen
{
public:
- cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) :
+ cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen),
- m_HeightGen(a_HeightGen),
+ m_ShapeGen(a_ShapeGen),
m_CompositionGen(a_CompositionGen)
{}
@@ -37,12 +37,12 @@ protected:
int m_Seed;
cNoise m_Noise;
cBiomeGenPtr m_BiomeGen;
- cTerrainHeightGenPtr m_HeightGen;
+ cTerrainShapeGenPtr m_ShapeGen;
cTerrainCompositionGenPtr m_CompositionGen;
/** Generates and applies an image of a single tree.
- Parts of the tree inside the chunk are applied to a_BlockX.
- Parts of the tree outside the chunk are stored in a_OutsideX
+ Parts of the tree inside the chunk are applied to a_ChunkDesc.
+ Parts of the tree outside the chunk are stored in a_OutsideXYZ
*/
void GenerateSingleTree(
int a_ChunkX, int a_ChunkZ, int a_Seq,
@@ -51,7 +51,7 @@ protected:
sSetBlockVector & a_OutsideOther
) ;
- /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
+ /** Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow. */
void ApplyTreeImage(
int a_ChunkX, int a_ChunkZ,
cChunkDesc & a_ChunkDesc,
@@ -124,27 +124,30 @@ class cStructGenLakes :
public cFinishGen
{
public:
- cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) :
+ cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainShapeGenPtr a_ShapeGen, int a_Probability) :
m_Noise(a_Seed),
m_Seed(a_Seed),
m_Fluid(a_Fluid),
- m_HeiGen(a_HeiGen),
+ m_ShapeGen(a_ShapeGen),
m_Probability(a_Probability)
{
}
protected:
- cNoise m_Noise;
- int m_Seed;
- BLOCKTYPE m_Fluid;
- cTerrainHeightGenPtr m_HeiGen;
- int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
+ cNoise m_Noise;
+ int m_Seed;
+ BLOCKTYPE m_Fluid;
+ cTerrainShapeGenPtr m_ShapeGen;
+
+ /** Chance, [0 .. 100], of a chunk having the lake. */
+ int m_Probability;
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
- /// Creates a lake image for the specified chunk into a_Lake
- void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake);
+ /** Creates a lake image for the specified chunk into a_Lake. */
+ void CreateLakeImage(int a_ChunkX, int a_ChunkZ, int a_MaxLakeHeight, cBlockArea & a_Lake);
} ;