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-rw-r--r--src/Generating/VillageGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index 5473965d6..48bf9e467 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -375,7 +375,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
cChunkDef::BiomeMap Biomes;
- m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
+ m_BiomeGen->GenBiomes({ChunkX, ChunkZ}, Biomes);
// Get a list of pools that support each biome within the chunk:
// If just one column's biome is not allowed, the pool is not used because it's likely that an unfriendly biome is too close