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-rw-r--r--src/Items/ItemBucket.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index 4d39bde82..180a363ec 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -42,9 +42,9 @@ public:
}
}
}
-
-
-
+
+
+
bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
if (a_BlockFace != BLOCK_FACE_NONE)
@@ -79,7 +79,7 @@ public:
{
return false;
}
-
+
// Check to see if destination block is too far away
// Reach Distance Multiplayer = 5 Blocks
if ((BlockPos.x - a_Player->GetPosX() > 5) || (BlockPos.z - a_Player->GetPosZ() > 5))
@@ -124,7 +124,7 @@ public:
{
return false;
}
-
+
BLOCKTYPE CurrentBlockType;
NIBBLETYPE CurrentBlockMeta;
eBlockFace EntryFace;
@@ -140,7 +140,7 @@ public:
{
return false;
}
-
+
if (a_Player->GetGameMode() != gmCreative)
{
// Remove fluid bucket, add empty bucket:
@@ -156,7 +156,7 @@ public:
return false;
}
}
-
+
// Wash away anything that was there prior to placing:
if (cFluidSimulator::CanWashAway(CurrentBlockType))
{
@@ -189,13 +189,13 @@ public:
public:
Vector3i m_Pos;
bool m_HasHitFluid;
-
+
cCallbacks(void) :
m_HasHitFluid(false)
{
}
-
+
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
@@ -227,8 +227,8 @@ public:
a_BlockPos = Callbacks.m_Pos;
return true;
}
-
-
+
+
bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta, eBlockFace & a_BlockFace)
{
@@ -240,7 +240,7 @@ public:
BLOCKTYPE m_ReplacedBlockType;
NIBBLETYPE m_ReplacedBlockMeta;
eBlockFace m_EntryFace;
-
+
virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
{
if (a_CBBlockType != E_BLOCK_AIR)