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-rw-r--r--src/Items/ItemHandler.cpp511
1 files changed, 511 insertions, 0 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
new file mode 100644
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--- /dev/null
+++ b/src/Items/ItemHandler.cpp
@@ -0,0 +1,511 @@
+
+#include "Globals.h"
+#include "ItemHandler.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../FastRandom.h"
+
+// Handlers:
+#include "ItemBed.h"
+#include "ItemBoat.h"
+#include "ItemBow.h"
+#include "ItemBrewingStand.h"
+#include "ItemBucket.h"
+#include "ItemCauldron.h"
+#include "ItemCloth.h"
+#include "ItemComparator.h"
+#include "ItemDoor.h"
+#include "ItemDye.h"
+#include "ItemFlowerPot.h"
+#include "ItemFood.h"
+#include "ItemHoe.h"
+#include "ItemLeaves.h"
+#include "ItemLighter.h"
+#include "ItemMinecart.h"
+#include "ItemPickaxe.h"
+#include "ItemThrowable.h"
+#include "ItemRedstoneDust.h"
+#include "ItemRedstoneRepeater.h"
+#include "ItemSapling.h"
+#include "ItemSeeds.h"
+#include "ItemShears.h"
+#include "ItemShovel.h"
+#include "ItemSign.h"
+#include "ItemSpawnEgg.h"
+#include "ItemSugarcane.h"
+#include "ItemSword.h"
+
+#include "../Blocks/BlockHandler.h"
+
+
+
+
+
+bool cItemHandler::m_HandlerInitialized = false;
+cItemHandler * cItemHandler::m_ItemHandler[2268];
+
+
+
+
+
+cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
+{
+ if (a_ItemType < 0)
+ {
+ // Either nothing (-1), or bad value, both cases should return the air handler
+ if (a_ItemType < -1)
+ {
+ ASSERT(!"Bad item type");
+ }
+ a_ItemType = 0;
+ }
+
+ if (!m_HandlerInitialized)
+ {
+ // We need to initialize
+ memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
+ m_HandlerInitialized = true;
+ }
+ if (m_ItemHandler[a_ItemType] == NULL)
+ {
+ m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
+ }
+ return m_ItemHandler[a_ItemType];
+}
+
+
+
+
+
+cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
+{
+ switch(a_ItemType)
+ {
+ default: return new cItemHandler(a_ItemType);
+
+ // Single item per handler, alphabetically sorted:
+ case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
+ case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
+ case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
+ case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType);
+ case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
+ case E_ITEM_BOW: return new cItemBowHandler;
+ case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
+ case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
+ case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
+ case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
+ case E_ITEM_EGG: return new cItemEggHandler();
+ case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
+ case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
+ case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
+ case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
+ case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
+ case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
+ case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
+ case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
+ case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
+ case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
+ case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
+
+ case E_ITEM_WOODEN_HOE:
+ case E_ITEM_STONE_HOE:
+ case E_ITEM_IRON_HOE:
+ case E_ITEM_GOLD_HOE:
+ case E_ITEM_DIAMOND_HOE:
+ {
+ return new cItemHoeHandler(a_ItemType);
+ }
+
+ case E_ITEM_WOODEN_PICKAXE:
+ case E_ITEM_STONE_PICKAXE:
+ case E_ITEM_IRON_PICKAXE:
+ case E_ITEM_GOLD_PICKAXE:
+ case E_ITEM_DIAMOND_PICKAXE:
+ {
+ return new cItemPickaxeHandler(a_ItemType);
+ }
+
+ case E_ITEM_WOODEN_SHOVEL:
+ case E_ITEM_STONE_SHOVEL:
+ case E_ITEM_IRON_SHOVEL:
+ case E_ITEM_GOLD_SHOVEL:
+ case E_ITEM_DIAMOND_SHOVEL:
+ {
+ return new cItemShovelHandler(a_ItemType);
+ }
+
+ case E_ITEM_WOODEN_SWORD:
+ case E_ITEM_STONE_SWORD:
+ case E_ITEM_IRON_SWORD:
+ case E_ITEM_GOLD_SWORD:
+ case E_ITEM_DIAMOND_SWORD:
+ {
+ return new cItemSwordHandler(a_ItemType);
+ }
+
+ case E_ITEM_BUCKET:
+ case E_ITEM_WATER_BUCKET:
+ case E_ITEM_LAVA_BUCKET:
+ {
+ return new cItemBucketHandler(a_ItemType);
+ }
+
+ case E_ITEM_CARROT:
+ case E_ITEM_MELON_SEEDS:
+ case E_ITEM_POTATO:
+ case E_ITEM_PUMPKIN_SEEDS:
+ case E_ITEM_SEEDS:
+ {
+ return new cItemSeedsHandler(a_ItemType);
+ }
+
+ case E_ITEM_IRON_DOOR:
+ case E_ITEM_WOODEN_DOOR:
+ {
+ return new cItemDoorHandler(a_ItemType);
+ }
+
+ case E_ITEM_MINECART:
+ case E_ITEM_CHEST_MINECART:
+ case E_ITEM_FURNACE_MINECART:
+ case E_ITEM_MINECART_WITH_TNT:
+ case E_ITEM_MINECART_WITH_HOPPER:
+ {
+ return new cItemMinecartHandler(a_ItemType);
+ }
+
+ // Food:
+ case E_ITEM_BREAD:
+ case E_ITEM_COOKIE:
+ case E_ITEM_MELON_SLICE:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_STEAK:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_RAW_FISH:
+ case E_ITEM_COOKED_FISH:
+ case E_ITEM_RED_APPLE:
+ case E_ITEM_GOLDEN_APPLE:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_MUSHROOM_SOUP:
+ case E_ITEM_SPIDER_EYE:
+ {
+ return new cItemFoodHandler(a_ItemType);
+ }
+ }
+}
+
+
+
+
+
+void cItemHandler::Deinit()
+{
+ for(int i = 0; i < 2267; i++)
+ {
+ delete m_ItemHandler[i];
+ }
+ memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
+ m_HandlerInitialized = false;
+}
+
+
+
+
+
+cItemHandler::cItemHandler(int a_ItemType)
+{
+ m_ItemType = a_ItemType;
+}
+
+
+
+
+
+bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+{
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
+{
+ return false;
+}
+
+
+
+
+
+void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
+
+ if (a_Player->IsGameModeSurvival())
+ {
+ if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
+ {
+ Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+ a_Player->UseEquippedItem();
+}
+
+
+
+
+
+void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
+{
+
+}
+
+
+
+
+
+char cItemHandler::GetMaxStackSize(void)
+{
+ if (m_ItemType < 256)
+ {
+ // All blocks can stack up to 64
+ return 64;
+ }
+
+ switch (m_ItemType) //sorted by id
+ {
+ case E_ITEM_ARROW: return 64;
+ case E_ITEM_BAKED_POTATO: return 64;
+ case E_ITEM_BLAZE_POWDER: return 64;
+ case E_ITEM_BLAZE_ROD: return 64;
+ case E_ITEM_BONE: return 64;
+ case E_ITEM_BOOK: return 64;
+ case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
+ case E_ITEM_BOWL: return 64;
+ case E_ITEM_BREAD: return 64;
+ case E_ITEM_BREWING_STAND: return 64;
+ case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
+ case E_ITEM_CARROT: return 64;
+ case E_ITEM_CAULDRON: return 64;
+ case E_ITEM_CLAY: return 64;
+ case E_ITEM_CLAY_BRICK: return 64;
+ case E_ITEM_CLOCK: return 64;
+ case E_ITEM_COAL: return 64;
+ case E_ITEM_COMPARATOR: return 64;
+ case E_ITEM_COMPASS: return 64;
+ case E_ITEM_COOKED_CHICKEN: return 64;
+ case E_ITEM_COOKED_FISH: return 64;
+ case E_ITEM_COOKED_PORKCHOP: return 64;
+ case E_ITEM_COOKIE: return 64;
+ case E_ITEM_DIAMOND: return 64;
+ case E_ITEM_DYE: return 64;
+ case E_ITEM_EGG: return 16;
+ case E_ITEM_EMERALD: return 64;
+ case E_ITEM_ENDER_PEARL: return 16;
+ case E_ITEM_EYE_OF_ENDER: return 64;
+ case E_ITEM_FEATHER: return 64;
+ case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
+ case E_ITEM_FIRE_CHARGE: return 64;
+ case E_ITEM_FIREWORK_ROCKET: return 64;
+ case E_ITEM_FIREWORK_STAR: return 64;
+ case E_ITEM_FLINT: return 64;
+ case E_ITEM_FLOWER_POT: return 64;
+ case E_ITEM_GHAST_TEAR: return 64;
+ case E_ITEM_GLASS_BOTTLE: return 64;
+ case E_ITEM_GLISTERING_MELON: return 64;
+ case E_ITEM_GLOWSTONE_DUST: return 64;
+ case E_ITEM_GOLD: return 64;
+ case E_ITEM_GOLDEN_APPLE: return 64;
+ case E_ITEM_GOLDEN_CARROT: return 64;
+ case E_ITEM_GOLD_NUGGET: return 64;
+ case E_ITEM_GUNPOWDER: return 64;
+ case E_ITEM_HEAD: return 64;
+ case E_ITEM_IRON: return 64;
+ case E_ITEM_LEATHER: return 64;
+ case E_ITEM_MAGMA_CREAM: return 64;
+ case E_ITEM_MAP: return 64;
+ case E_ITEM_MELON_SEEDS: return 64;
+ case E_ITEM_MELON_SLICE: return 64;
+ case E_ITEM_NETHER_BRICK: return 64;
+ case E_ITEM_NETHER_WART: return 64;
+ case E_ITEM_PAINTINGS: return 64;
+ case E_ITEM_PAPER: return 64;
+ case E_ITEM_POISONOUS_POTATO: return 64;
+ case E_ITEM_POTATO: return 64;
+ case E_ITEM_PUMPKIN_PIE: return 64;
+ case E_ITEM_PUMPKIN_SEEDS: return 64;
+ case E_ITEM_RAW_BEEF: return 64;
+ case E_ITEM_RAW_CHICKEN: return 64;
+ case E_ITEM_RAW_FISH: return 64;
+ case E_ITEM_RAW_PORKCHOP: return 64;
+ case E_ITEM_RED_APPLE: return 64;
+ case E_ITEM_REDSTONE_DUST: return 64;
+ case E_ITEM_REDSTONE_REPEATER: return 64;
+ case E_ITEM_ROTTEN_FLESH: return 64;
+ case E_ITEM_SEEDS: return 64;
+ case E_ITEM_SIGN: return 16;
+ case E_ITEM_SLIMEBALL: return 64;
+ case E_ITEM_SNOWBALL: return 16;
+ case E_ITEM_SPAWN_EGG: return 64;
+ case E_ITEM_SPIDER_EYE: return 64;
+ case E_ITEM_STEAK: return 64;
+ case E_ITEM_STICK: return 64;
+ case E_ITEM_STRING: return 64;
+ case E_ITEM_SUGAR: return 64;
+ case E_ITEM_SUGAR_CANE: return 64;
+ case E_ITEM_WHEAT: return 64;
+ }
+ // By default items don't stack:
+ return 1;
+}
+
+
+
+
+
+bool cItemHandler::IsTool()
+{
+ // TODO: Rewrite this to list all tools specifically
+ return
+ (m_ItemType >= 256 && m_ItemType <= 259)
+ || (m_ItemType == 261)
+ || (m_ItemType >= 267 && m_ItemType <= 279)
+ || (m_ItemType >= 283 && m_ItemType <= 286)
+ || (m_ItemType >= 290 && m_ItemType <= 294)
+ || (m_ItemType >= 256 && m_ItemType <= 259)
+ || (m_ItemType == 325)
+ || (m_ItemType == 346);
+}
+
+
+
+
+
+bool cItemHandler::IsFood(void)
+{
+ switch (m_ItemType)
+ {
+ case E_ITEM_RED_APPLE:
+ case E_ITEM_GOLDEN_APPLE:
+ case E_ITEM_MUSHROOM_SOUP:
+ case E_ITEM_BREAD:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_MILK:
+ case E_ITEM_RAW_FISH:
+ case E_ITEM_COOKED_FISH:
+ case E_ITEM_COOKIE:
+ case E_ITEM_MELON_SLICE:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_SPIDER_EYE:
+ case E_ITEM_CARROT:
+ case E_ITEM_POTATO:
+ case E_ITEM_BAKED_POTATO:
+ case E_ITEM_POISONOUS_POTATO:
+ {
+ return true;
+ }
+ } // switch (m_ItemType)
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::IsPlaceable(void)
+{
+ // We can place any block that has a corresponding E_BLOCK_TYPE:
+ return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
+}
+
+
+
+
+
+bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
+{
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
+
+ if (m_ItemType > 256)
+ {
+ LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
+ return false;
+ }
+
+ cBlockHandler * BlockH = BlockHandler(m_ItemType);
+ return BlockH->GetPlacementBlockTypeMeta(
+ a_World, a_Player,
+ a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
+ a_CursorX, a_CursorY, a_CursorZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
+{
+ FoodInfo Info = GetFoodInfo();
+
+ if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
+ {
+ bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
+
+ // If consumed and there's chance of foodpoisoning, do it:
+ if (Success && (Info.PoisonChance > 0))
+ {
+ cFastRandom r1;
+ if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
+ {
+ a_Player->FoodPoison(300);
+ }
+ }
+
+ return Success;
+ }
+
+ return false;
+}
+
+
+
+
+
+cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
+{
+ return FoodInfo(0, 0.f);
+}
+
+
+
+