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-rw-r--r--src/Items/ItemStairs.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Items/ItemStairs.h b/src/Items/ItemStairs.h
new file mode 100644
index 000000000..6fe447be5
--- /dev/null
+++ b/src/Items/ItemStairs.h
@@ -0,0 +1,47 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "Blocks/BlockStairs.h"
+
+
+
+
+
+class cItemStairsHandler :
+ public cItemHandler
+{
+ using Super = cItemHandler;
+
+public:
+
+ using Super::Super;
+
+private:
+
+ virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
+ {
+ NIBBLETYPE Meta = cBlockStairsHandler::YawToMetaData(a_Player.GetYaw());
+
+ switch (a_ClickedBlockFace)
+ {
+ case BLOCK_FACE_TOP: break;
+ case BLOCK_FACE_BOTTOM: Meta |= 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block.
+ case BLOCK_FACE_EAST:
+ case BLOCK_FACE_NORTH:
+ case BLOCK_FACE_SOUTH:
+ case BLOCK_FACE_WEST:
+ {
+ // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block:
+ if (a_CursorPosition.y > 8)
+ {
+ Meta |= 0x4;
+ }
+ break;
+ }
+ default: UNREACHABLE("Unhandled block face");
+ }
+
+ return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), Meta);
+ }
+};