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-rw-r--r--src/MobCensus.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/MobCensus.h b/src/MobCensus.h
index 259f987ce..1d1123cfa 100644
--- a/src/MobCensus.h
+++ b/src/MobCensus.h
@@ -31,16 +31,16 @@ public:
// collect an elligible Chunk for Mob Spawning
// MG TODO : code the correct rule (not loaded chunk but short distant from players)
void CollectSpawnableChunk(cChunk & a_Chunk);
-
+
/** Collect a mob - its distance to player, its family ... */
void CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance);
/** Returns true if the family is capped (i.e. there are more mobs of this family than max) */
bool IsCapped(cMonster::eFamily a_MobFamily);
-
+
/** log the results of census to server console */
void Logd(void);
-
+
protected :
cMobProximityCounter m_ProximityCounter;
cMobFamilyCollecter m_MobFamilyCollecter;