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-rw-r--r--src/Mobs/Ghast.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 0544255df..d40545b1d 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -39,17 +39,11 @@ bool cGhast::Attack(std::chrono::milliseconds a_Dt)
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
- cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (GhastBall == nullptr)
+ auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (!GhastBall->Initialize(std::move(GhastBall), *m_World))
{
return false;
}
- if (!GhastBall->Initialize(*m_World))
- {
- delete GhastBall;
- GhastBall = nullptr;
- return false;
- }
ResetAttackCooldown();
return true;
}