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-rw-r--r--src/Mobs/Monster.cpp44
1 files changed, 10 insertions, 34 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 048393e67..7e8e7eba3 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -135,17 +135,15 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
-cMonster::~cMonster()
+void cMonster::OnRemoveFromWorld(cWorld & a_World)
{
- ASSERT(GetTarget() == nullptr);
-}
-
-
-
+ SetTarget(nullptr); // Tell them we're no longer targeting them.
+ if (m_LovePartner != nullptr)
+ {
+ m_LovePartner->ResetLoveMode();
+ }
-void cMonster::OnRemoveFromWorld(cWorld & a_World)
-{
if (IsLeashed())
{
cEntity * LeashedTo = GetLeashedTo();
@@ -165,20 +163,6 @@ void cMonster::OnRemoveFromWorld(cWorld & a_World)
-void cMonster::Destroyed()
-{
- SetTarget(nullptr); // Tell them we're no longer targeting them.
- if (m_LovePartner != nullptr)
- {
- m_LovePartner->ResetLoveMode();
- }
- Super::Destroyed();
-}
-
-
-
-
-
void cMonster::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnMob(*this);
@@ -762,22 +746,14 @@ void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
const auto MyHeadPosition = GetPosition().addedY(GetHeight());
// Enumerate all players within sight:
- m_World->ForEachEntityInBox({ GetPosition(), m_SightDistance * 2.0 }, [this, &TargetPlayer, &ClosestDistance, MyHeadPosition](cEntity & a_Entity)
+ m_World->ForEachPlayer([this, &TargetPlayer, &ClosestDistance, MyHeadPosition](cPlayer & a_Player)
{
- if (!a_Entity.IsPlayer())
- {
- // Continue iteration:
- return false;
- }
-
- const auto Player = static_cast<cPlayer *>(&a_Entity);
-
- if (!Player->CanMobsTarget())
+ if (!a_Player.CanMobsTarget())
{
return false;
}
- const auto TargetHeadPosition = a_Entity.GetPosition().addedY(a_Entity.GetHeight());
+ const auto TargetHeadPosition = a_Player.GetPosition().addedY(a_Player.GetHeight());
const auto TargetDistance = (TargetHeadPosition - MyHeadPosition).SqrLength();
// TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to.
@@ -786,7 +762,7 @@ void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetHeadPosition, cLineBlockTracer::losAirWaterLava)
)
{
- TargetPlayer = Player;
+ TargetPlayer = &a_Player;
ClosestDistance = TargetDistance;
}