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-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
new file mode 100644
index 000000000..28de65905
--- /dev/null
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -0,0 +1,38 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "PassiveAggressiveMonster.h"
+
+#include "../Entities/Player.h"
+
+
+
+
+
+cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
+{
+ m_EMPersonality = PASSIVE;
+}
+
+
+
+
+
+void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ super::DoTakeDamage(a_TDI);
+
+ if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ {
+ cPlayer * Player = (cPlayer *) m_Target;
+ if (Player->GetGameMode() != 1)
+ {
+ m_EMState = CHASING;
+ }
+ }
+}
+
+
+
+