summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Skeleton.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r--src/Mobs/Skeleton.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 4c8e78988..b0a5670cf 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -20,8 +20,28 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ if (IsWither())
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
+ if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ }
+ else
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ cItems RareDrops;
+ if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet());
+ if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate());
+ if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings());
+ if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots());
+ if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ }
}