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-rw-r--r--src/Mobs/Zombie.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
new file mode 100644
index 000000000..a485d2b55
--- /dev/null
+++ b/src/Mobs/Zombie.cpp
@@ -0,0 +1,47 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Zombie.h"
+#include "../World.h"
+#include "../LineBlockTracer.h"
+
+
+
+
+cZombie::cZombie(bool IsVillagerZombie) :
+ super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
+ m_bIsConverting(false),
+ m_bIsVillagerZombie(IsVillagerZombie)
+{
+ SetBurnsInDaylight(true);
+}
+
+
+
+
+
+void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+
+ // TODO: Rare drops
+}
+
+
+
+
+
+void cZombie::MoveToPosition(const Vector3f & a_Position)
+{
+ m_Destination = a_Position;
+
+ // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
+ if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
+ {
+ m_bMovingToDestination = false;
+ return;
+ }
+ m_bMovingToDestination = true;
+}
+
+