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-rw-r--r--src/Mobs/AggressiveMonster.cpp8
-rw-r--r--src/Mobs/Blaze.cpp2
-rw-r--r--src/Mobs/CMakeLists.txt6
-rw-r--r--src/Mobs/CaveSpider.cpp4
-rw-r--r--src/Mobs/Chicken.cpp2
-rw-r--r--src/Mobs/Cow.cpp2
-rw-r--r--src/Mobs/Creeper.cpp6
-rw-r--r--src/Mobs/Enderman.cpp4
-rw-r--r--src/Mobs/Ghast.cpp2
-rw-r--r--src/Mobs/Guardian.cpp8
-rw-r--r--src/Mobs/Horse.cpp10
-rw-r--r--src/Mobs/Monster.cpp8
-rw-r--r--src/Mobs/Monster.h6
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp2
-rw-r--r--src/Mobs/PassiveMonster.cpp2
-rw-r--r--src/Mobs/Path.cpp18
-rw-r--r--src/Mobs/Path.h10
-rw-r--r--src/Mobs/Pig.cpp2
-rw-r--r--src/Mobs/Rabbit.cpp2
-rw-r--r--src/Mobs/Sheep.cpp6
-rw-r--r--src/Mobs/Skeleton.cpp2
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/Mobs/Spider.cpp2
-rw-r--r--src/Mobs/Squid.cpp8
-rw-r--r--src/Mobs/Witch.cpp2
-rw-r--r--src/Mobs/Wolf.cpp4
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/ZombiePigman.cpp2
29 files changed, 71 insertions, 65 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 93f7cdb72..7fde1e56b 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -30,7 +30,7 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt)
{
if (m_Target->IsPlayer())
{
- if (((cPlayer *)m_Target)->IsGameModeCreative())
+ if (static_cast<cPlayer *>(m_Target)->IsGameModeCreative())
{
m_EMState = IDLE;
return;
@@ -46,7 +46,7 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt)
void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
{
- if (!((cPlayer *)a_Entity)->IsGameModeCreative())
+ if (!static_cast<cPlayer *>(a_Entity)->IsGameModeCreative())
{
super::EventSeePlayer(a_Entity);
m_EMState = CHASING;
@@ -111,12 +111,12 @@ void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
bool cAggressiveMonster::IsMovingToTargetPosition()
{
// Difference between destination x and target x is negligible (to 10^-12 precision)
- if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < std::numeric_limits<float>::epsilon())
+ if (fabsf(static_cast<float>(m_FinalDestination.x) - static_cast<float>(m_Target->GetPosX())) < std::numeric_limits<float>::epsilon())
{
return false;
}
// Difference between destination z and target z is negligible (to 10^-12 precision)
- else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > std::numeric_limits<float>::epsilon())
+ else if (fabsf(static_cast<float>(m_FinalDestination.z) - static_cast<float>(m_Target->GetPosZ())) > std::numeric_limits<float>::epsilon())
{
return false;
}
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index d4ad24166..731da6b18 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -23,7 +23,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt
index ffbcdf3ea..e99494508 100644
--- a/src/Mobs/CMakeLists.txt
+++ b/src/Mobs/CMakeLists.txt
@@ -80,6 +80,12 @@ SET (HDRS
Zombie.h
ZombiePigman.h)
+if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ set_source_files_properties(Monster.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch -Wno-error=switch-enum -Wno-error=float-equal -Wno-error=old-style-cast")
+ set_source_files_properties(SnowGolem.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+ set_source_files_properties(Villager.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast")
+endif()
+
if(NOT MSVC)
add_library(Mobs ${SRCS} ${HDRS})
endif()
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index fa530db82..a8b40f52e 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -34,7 +34,7 @@ void cCaveSpider::Attack(std::chrono::milliseconds a_Dt)
if (m_Target->IsPawn())
{
// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
- ((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
+ static_cast<cPawn *>(m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
}
}
@@ -44,7 +44,7 @@ void cCaveSpider::Attack(std::chrono::milliseconds a_Dt)
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index b2b21d4ae..a52d1a2da 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -48,7 +48,7 @@ void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 7dc6f3f37..a45010201 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -21,7 +21,7 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 41796402f..ef3245894 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -60,7 +60,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
return;
}
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
@@ -124,7 +124,7 @@ void cCreeper::Attack(std::chrono::milliseconds a_Dt)
if (!m_bIsBlowing)
{
- m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
}
@@ -142,7 +142,7 @@ void cCreeper::OnRightClicked(cPlayer & a_Player)
{
a_Player.UseEquippedItem();
}
- m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
m_BurnedWithFlintAndSteel = true;
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 42c33884a..30bf82067 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -55,7 +55,7 @@ public:
}
cTracer LineOfSight(a_Player->GetWorld());
- if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length()))
+ if (LineOfSight.Trace(m_EndermanPos, Direction, static_cast<int>(Direction.Length())))
{
// No direct line of sight
return false;
@@ -91,7 +91,7 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index d17047ab7..15bbe484b 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -19,7 +19,7 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp
index 5eb30785b..cfe7861a6 100644
--- a/src/Mobs/Guardian.cpp
+++ b/src/Mobs/Guardian.cpp
@@ -21,7 +21,7 @@ cGuardian::cGuardian(void) :
void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
@@ -43,13 +43,13 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
- int RelY = (int)floor(Pos.y);
+ int RelY = FloorC(Pos.y);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
- int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType;
if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
{
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 5b4c78bfc..ce3bd65eb 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -55,10 +55,10 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_World->GetTickRandomNumber(50) == 25)
{
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
+ m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 0);
+ m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 2);
+ m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 6);
+ m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 8);
m_Attachee->Detach();
m_bIsRearing = true;
@@ -140,7 +140,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index c67850248..8d71c54e8 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1154,10 +1154,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short
-void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel)
+void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel)
{
MTRand r1;
- int Count = r1.randInt() % 200;
+ unsigned int Count = r1.randInt() % 200;
if (Count < (5 + a_LootingLevel))
{
int Rare = r1.randInt() % a_Items.Size();
@@ -1169,7 +1169,7 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a
-void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel)
{
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
@@ -1209,7 +1209,7 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
-void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel)
{
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index fa23df3db..1076c9544 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -277,13 +277,13 @@ protected:
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
- void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
+ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel);
/** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
- void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
+ void AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
/** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
- void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
+ void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
} ; // tolua_export
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index ec533cfca..3b2fbad57 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -24,7 +24,7 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index cb8650cb9..f5577f71f 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -28,7 +28,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
- if (!((cPlayer *)m_Target)->IsGameModeCreative())
+ if (!static_cast<cPlayer *>(m_Target)->IsGameModeCreative())
{
m_EMState = CHASING;
}
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 012ca9949..c220a7128 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -48,7 +48,7 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
return;
}
- cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
if (a_Closest_Player != nullptr)
{
if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem))
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index 6f3d43305..1848e144e 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -46,18 +46,18 @@ cPath::cPath(
a_BoundingBoxWidth = 1; // Until we improve physics, if ever.
- m_BoundingBoxWidth = ceil(a_BoundingBoxWidth);
- m_BoundingBoxHeight = ceil(a_BoundingBoxHeight);
+ m_BoundingBoxWidth = CeilC(a_BoundingBoxWidth);
+ m_BoundingBoxHeight = CeilC(a_BoundingBoxHeight);
m_HalfWidth = a_BoundingBoxWidth / 2;
- int HalfWidthInt = a_BoundingBoxWidth / 2;
- m_Source.x = floor(a_StartingPoint.x - HalfWidthInt);
- m_Source.y = floor(a_StartingPoint.y);
- m_Source.z = floor(a_StartingPoint.z - HalfWidthInt);
+ int HalfWidthInt = FloorC(a_BoundingBoxWidth / 2);
+ m_Source.x = FloorC(a_StartingPoint.x - HalfWidthInt);
+ m_Source.y = FloorC(a_StartingPoint.y);
+ m_Source.z = FloorC(a_StartingPoint.z - HalfWidthInt);
- m_Destination.x = floor(a_EndingPoint.x - HalfWidthInt);
- m_Destination.y = floor(a_EndingPoint.y);
- m_Destination.z = floor(a_EndingPoint.z - HalfWidthInt);
+ m_Destination.x = FloorC(a_EndingPoint.x - HalfWidthInt);
+ m_Destination.y = FloorC(a_EndingPoint.y);
+ m_Destination.z = FloorC(a_EndingPoint.z - HalfWidthInt);
if (GetCell(m_Source)->m_IsSolid || GetCell(m_Destination)->m_IsSolid)
{
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h
index 3b9c0400e..c250eece2 100644
--- a/src/Mobs/Path.h
+++ b/src/Mobs/Path.h
@@ -115,7 +115,7 @@ public:
return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth);
}
/** Returns the total number of points this path has. */
- inline int GetPointCount()
+ inline size_t GetPointCount()
{
if (m_Status != ePathFinderStatus::PATH_FOUND)
{
@@ -130,13 +130,13 @@ public:
{
// Guaranteed to have no hash collisions for any 128x128x128 area. Suitable for pathfinding.
int32_t t = 0;
- t += (int8_t)a_Vector.x;
+ t += static_cast<int8_t>(a_Vector.x);
t = t << 8;
- t += (int8_t)a_Vector.y;
+ t += static_cast<int8_t>(a_Vector.y);
t = t << 8;
- t += (int8_t)a_Vector.z;
+ t += static_cast<int8_t>(a_Vector.z);
t = t << 8;
- return (size_t)t;
+ return static_cast<size_t>(t);
}
};
private:
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 56d6abfd5..efa779ac2 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -21,7 +21,7 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Rabbit.cpp b/src/Mobs/Rabbit.cpp
index cf49d2744..c7f3d58f0 100644
--- a/src/Mobs/Rabbit.cpp
+++ b/src/Mobs/Rabbit.cpp
@@ -20,7 +20,7 @@ cRabbit::cRabbit(void) :
void cRabbit::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index ec24f167e..dcfef8135 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -37,10 +37,10 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (!m_IsSheared)
{
- a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
+ a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor)));
}
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
@@ -65,7 +65,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
cItems Drops;
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
- Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
+ Drops.push_back(cItem(E_BLOCK_WOOL, static_cast<char>(NumDrops), static_cast<short>(m_WoolColor)));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
}
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index d1a481960..767e5b95c 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -22,7 +22,7 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 7fc4821d8..4988d1082 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -29,7 +29,7 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index deb263c41..184a1d912 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -18,7 +18,7 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 3c508b65f..d148d65f3 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -21,7 +21,7 @@ cSquid::cSquid(void) :
void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
@@ -41,13 +41,13 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
- int RelY = (int)floor(Pos.y);
+ int RelY = FloorC(Pos.y);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
- int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType;
if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
{
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index a3cadbaa0..1f672b4f7 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -19,7 +19,7 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index af7de1579..7b5953523 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -51,7 +51,7 @@ void cWolf::Attack(std::chrono::milliseconds a_Dt)
if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
- if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
+ if (static_cast<cPlayer *>(m_Target)->GetName() != m_OwnerName)
{
super::Attack(a_Dt);
}
@@ -158,7 +158,7 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
}
- cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
if (a_Closest_Player != nullptr)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index fa4ac855d..a5b44e6c0 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -23,7 +23,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index 8b415b0af..96d587287 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -18,7 +18,7 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);