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-rw-r--r--src/Mobs/Blaze.cpp2
-rw-r--r--src/Mobs/Ghast.cpp2
-rw-r--r--src/Mobs/Skeleton.cpp2
-rw-r--r--src/Mobs/SnowGolem.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 16869c79d..1fa9d2c37 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -34,7 +34,7 @@ void cBlaze::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != nullptr && m_AttackInterval > 3.0)
+ if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index c65c0d29a..fc8de8362 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -36,7 +36,7 @@ void cGhast::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != nullptr && m_AttackInterval > 3.0)
+ if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index f17bc307c..da5ddc670 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -71,7 +71,7 @@ void cSkeleton::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != nullptr && m_AttackInterval > 3.0)
+ if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
index 76334d970..8c4178beb 100644
--- a/src/Mobs/SnowGolem.cpp
+++ b/src/Mobs/SnowGolem.cpp
@@ -38,7 +38,7 @@ void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()));
BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()));
- if (Block == E_BLOCK_AIR && cBlockInfo::IsSolid(BlockBelow))
+ if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow))
{
m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
}