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-rw-r--r--src/Mobs/Blaze.cpp2
-rw-r--r--src/Mobs/CMakeLists.txt4
-rw-r--r--src/Mobs/CaveSpider.cpp2
-rw-r--r--src/Mobs/Chicken.cpp2
-rw-r--r--src/Mobs/Cow.cpp2
-rw-r--r--src/Mobs/Creeper.cpp2
-rw-r--r--src/Mobs/Enderman.cpp2
-rw-r--r--src/Mobs/Ghast.cpp2
-rw-r--r--src/Mobs/Guardian.cpp2
-rw-r--r--src/Mobs/Horse.cpp2
-rw-r--r--src/Mobs/Monster.cpp8
-rw-r--r--src/Mobs/Monster.h6
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/Path.h2
-rw-r--r--src/Mobs/Pig.cpp2
-rw-r--r--src/Mobs/Rabbit.cpp2
-rw-r--r--src/Mobs/Sheep.cpp6
-rw-r--r--src/Mobs/Skeleton.cpp2
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/Mobs/Spider.cpp2
-rw-r--r--src/Mobs/Squid.cpp2
-rw-r--r--src/Mobs/Witch.cpp2
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/ZombiePigman.cpp2
24 files changed, 34 insertions, 30 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index d4ad24166..731da6b18 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -23,7 +23,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt
index ffbcdf3ea..bd8fa76b1 100644
--- a/src/Mobs/CMakeLists.txt
+++ b/src/Mobs/CMakeLists.txt
@@ -80,6 +80,10 @@ SET (HDRS
Zombie.h
ZombiePigman.h)
+if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ set_source_files_properties(Monster.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch -Wno-error=switch-enum -Wno-error=float-equal")
+endif()
+
if(NOT MSVC)
add_library(Mobs ${SRCS} ${HDRS})
endif()
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index fa530db82..8000f3f68 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -44,7 +44,7 @@ void cCaveSpider::Attack(std::chrono::milliseconds a_Dt)
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index b2b21d4ae..a52d1a2da 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -48,7 +48,7 @@ void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 7dc6f3f37..a45010201 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -21,7 +21,7 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 41796402f..6968bed17 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -60,7 +60,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
return;
}
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 42c33884a..10cec9751 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -91,7 +91,7 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index d17047ab7..15bbe484b 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -19,7 +19,7 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp
index 5eb30785b..a81667445 100644
--- a/src/Mobs/Guardian.cpp
+++ b/src/Mobs/Guardian.cpp
@@ -21,7 +21,7 @@ cGuardian::cGuardian(void) :
void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 5b4c78bfc..e33cc1b9d 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -140,7 +140,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 2b00f6959..619e20855 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1137,10 +1137,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short
-void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel)
+void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel)
{
MTRand r1;
- int Count = r1.randInt() % 200;
+ unsigned int Count = r1.randInt() % 200;
if (Count < (5 + a_LootingLevel))
{
int Rare = r1.randInt() % a_Items.Size();
@@ -1152,7 +1152,7 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a
-void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel)
{
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
@@ -1192,7 +1192,7 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
-void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel)
{
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index c4043b0e5..50bc02558 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -274,13 +274,13 @@ protected:
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
- void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
+ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel);
/** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
- void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
+ void AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
/** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
- void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
+ void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
} ; // tolua_export
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index ec533cfca..3b2fbad57 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -24,7 +24,7 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h
index 7a4182f17..31002fe7f 100644
--- a/src/Mobs/Path.h
+++ b/src/Mobs/Path.h
@@ -99,7 +99,7 @@ public:
return m_PathPoints[m_PathPoints.size() - 1 - a_index];
}
/** Returns the total number of points this path has. */
- inline int GetPointCount()
+ inline size_t GetPointCount()
{
if (m_Status != ePathFinderStatus::PATH_FOUND)
{
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 56d6abfd5..efa779ac2 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -21,7 +21,7 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Rabbit.cpp b/src/Mobs/Rabbit.cpp
index cf49d2744..c7f3d58f0 100644
--- a/src/Mobs/Rabbit.cpp
+++ b/src/Mobs/Rabbit.cpp
@@ -20,7 +20,7 @@ cRabbit::cRabbit(void) :
void cRabbit::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index ec24f167e..dcfef8135 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -37,10 +37,10 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (!m_IsSheared)
{
- a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
+ a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor)));
}
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
@@ -65,7 +65,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
cItems Drops;
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
- Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
+ Drops.push_back(cItem(E_BLOCK_WOOL, static_cast<char>(NumDrops), static_cast<short>(m_WoolColor)));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
}
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index f99404669..9a99a107c 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -22,7 +22,7 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 7fc4821d8..4988d1082 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -29,7 +29,7 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index deb263c41..184a1d912 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -18,7 +18,7 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 3c508b65f..9affcd6e1 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -21,7 +21,7 @@ cSquid::cSquid(void) :
void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index a3cadbaa0..1f672b4f7 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -19,7 +19,7 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index fa4ac855d..a5b44e6c0 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -23,7 +23,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index 8b415b0af..96d587287 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -18,7 +18,7 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = 0;
+ unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);