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-rw-r--r--src/Mobs/AggressiveMonster.cpp6
-rw-r--r--src/Mobs/Blaze.cpp8
-rw-r--r--src/Mobs/Blaze.h2
-rw-r--r--src/Mobs/CaveSpider.cpp4
-rw-r--r--src/Mobs/CaveSpider.h2
-rw-r--r--src/Mobs/Chicken.cpp2
-rw-r--r--src/Mobs/Chicken.h2
-rw-r--r--src/Mobs/Cow.cpp2
-rw-r--r--src/Mobs/Cow.h2
-rw-r--r--src/Mobs/Creeper.cpp4
-rw-r--r--src/Mobs/Creeper.h2
-rw-r--r--src/Mobs/EnderDragon.h2
-rw-r--r--src/Mobs/Enderman.cpp10
-rw-r--r--src/Mobs/Enderman.h2
-rw-r--r--src/Mobs/Ghast.cpp8
-rw-r--r--src/Mobs/Ghast.h2
-rw-r--r--src/Mobs/Giant.h2
-rw-r--r--src/Mobs/Horse.cpp6
-rw-r--r--src/Mobs/Horse.h2
-rw-r--r--src/Mobs/IronGolem.h2
-rw-r--r--src/Mobs/MagmaCube.h2
-rw-r--r--src/Mobs/Monster.cpp28
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/Mooshroom.h2
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp2
-rw-r--r--src/Mobs/PassiveMonster.cpp4
-rw-r--r--src/Mobs/Pig.cpp6
-rw-r--r--src/Mobs/Pig.h2
-rw-r--r--src/Mobs/Sheep.cpp2
-rw-r--r--src/Mobs/Sheep.h2
-rw-r--r--src/Mobs/Skeleton.cpp8
-rw-r--r--src/Mobs/Skeleton.h2
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/Mobs/Slime.h2
-rw-r--r--src/Mobs/SnowGolem.h2
-rw-r--r--src/Mobs/Spider.cpp4
-rw-r--r--src/Mobs/Spider.h2
-rw-r--r--src/Mobs/Squid.cpp2
-rw-r--r--src/Mobs/Squid.h2
-rw-r--r--src/Mobs/Villager.cpp2
-rw-r--r--src/Mobs/Witch.cpp2
-rw-r--r--src/Mobs/Witch.h2
-rw-r--r--src/Mobs/Wither.h2
-rw-r--r--src/Mobs/Wolf.cpp4
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/Zombie.h2
-rw-r--r--src/Mobs/ZombiePigman.cpp4
-rw-r--r--src/Mobs/ZombiePigman.h2
48 files changed, 86 insertions, 86 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index be2f71f7a..41ef26e2a 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -26,7 +26,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
{
super::InStateChasing(a_Dt);
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
if (m_Target->IsPlayer())
{
@@ -74,7 +74,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
CheckEventSeePlayer();
}
- if (m_Target == NULL)
+ if (m_Target == nullptr)
return;
cTracer LineOfSight(GetWorld());
@@ -95,7 +95,7 @@ void cAggressiveMonster::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target == NULL) || (m_AttackInterval < 3.0))
+ if ((m_Target == nullptr) || (m_AttackInterval < 3.0))
{
return;
}
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index b4104d530..16869c79d 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -19,7 +19,7 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
@@ -34,20 +34,20 @@ void cBlaze::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != NULL && m_AttackInterval > 3.0)
+ if (m_Target != nullptr && m_AttackInterval > 3.0)
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (FireCharge == NULL)
+ if (FireCharge == nullptr)
{
return;
}
if (!FireCharge->Initialize(*m_World))
{
delete FireCharge;
- FireCharge = NULL;
+ FireCharge = nullptr;
return;
}
m_World->BroadcastSpawnEntity(*FireCharge);
diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h
index f283b1070..e2a4ad9f1 100644
--- a/src/Mobs/Blaze.h
+++ b/src/Mobs/Blaze.h
@@ -17,6 +17,6 @@ public:
CLASS_PROTODEF(cBlaze)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Attack(float a_Dt) override;
} ;
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index 118a6e93b..045b47e73 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -45,12 +45,12 @@ void cCaveSpider::Attack(float a_Dt)
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h
index f9ed10e1b..494ba1360 100644
--- a/src/Mobs/CaveSpider.h
+++ b/src/Mobs/CaveSpider.h
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Attack(float a_Dt) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index f7e44238f..634867cfa 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -49,7 +49,7 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
index b1a50b61c..07b921884 100644
--- a/src/Mobs/Chicken.h
+++ b/src/Mobs/Chicken.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cChicken)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); }
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 9914df6b5..7dc6f3f37 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -22,7 +22,7 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 8814b7e09..ee1a4fafe 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cCow)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 02718edf8..a073224cf 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -61,13 +61,13 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
- if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
+ if ((a_Killer != nullptr) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
{
class cProjectileCreatorCallback : public cEntityCallback
{
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index 747daca09..bf3272e22 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cCreeper)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h
index 1d4cd657c..e4ca9dcf9 100644
--- a/src/Mobs/EnderDragon.h
+++ b/src/Mobs/EnderDragon.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cEnderDragon)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 567714382..56ea10245 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -15,7 +15,7 @@ class cPlayerLookCheck :
{
public:
cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) :
- m_Player(NULL),
+ m_Player(nullptr),
m_EndermanPos(a_EndermanPos),
m_SightDistance(a_SightDistance)
{
@@ -92,7 +92,7 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -104,7 +104,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cEnderman::CheckEventSeePlayer()
{
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
return;
}
@@ -115,7 +115,7 @@ void cEnderman::CheckEventSeePlayer()
return;
}
- ASSERT(Callback.GetPlayer() != NULL);
+ ASSERT(Callback.GetPlayer() != nullptr);
if (!CheckLight())
{
@@ -196,7 +196,7 @@ void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
if (IsSwimming())
{
EventLosePlayer();
- TakeDamage(dtDrowning, NULL, 1, 0);
+ TakeDamage(dtDrowning, nullptr, 1, 0);
// TODO teleport to a safe location
}
diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h
index 947c32b96..28bbceb84 100644
--- a/src/Mobs/Enderman.h
+++ b/src/Mobs/Enderman.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cEnderman)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void CheckEventSeePlayer(void) override;
virtual void CheckEventLostPlayer(void) override;
virtual void EventLosePlayer(void) override;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 6aac14779..c65c0d29a 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -20,7 +20,7 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -36,20 +36,20 @@ void cGhast::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != NULL && m_AttackInterval > 3.0)
+ if (m_Target != nullptr && m_AttackInterval > 3.0)
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (GhastBall == NULL)
+ if (GhastBall == nullptr)
{
return;
}
if (!GhastBall->Initialize(*m_World))
{
delete GhastBall;
- GhastBall = NULL;
+ GhastBall = nullptr;
return;
}
m_World->BroadcastSpawnEntity(*GhastBall);
diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h
index 1d4e6b94a..a28940a01 100644
--- a/src/Mobs/Ghast.h
+++ b/src/Mobs/Ghast.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cGhast)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Attack(float a_Dt) override;
bool IsCharging(void) const {return false; }
diff --git a/src/Mobs/Giant.h b/src/Mobs/Giant.h
index 7c04c9b4f..8d3060940 100644
--- a/src/Mobs/Giant.h
+++ b/src/Mobs/Giant.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cGiant)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 67a09d4ab..d92f0d023 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -49,7 +49,7 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if ((m_Attachee != NULL) && (!m_bIsTame))
+ if ((m_Attachee != nullptr) && (!m_bIsTame))
{
if (m_TameAttemptTimes < m_TimesToTame)
{
@@ -113,7 +113,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
}
else
{
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
@@ -141,7 +141,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index 47189b3b0..4c644e512 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cHorse)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h
index c5341ed76..721ca2701 100644
--- a/src/Mobs/IronGolem.h
+++ b/src/Mobs/IronGolem.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cIronGolem)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Iron golems do not drown nor float
virtual void HandleAir(void) override {}
diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h
index bfe63fa2e..d66ea423a 100644
--- a/src/Mobs/MagmaCube.h
+++ b/src/Mobs/MagmaCube.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cMagmaCube)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
int GetSize(void) const { return m_Size; }
protected:
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 34dd08f37..bcdc404c2 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -78,7 +78,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
: super(etMonster, a_Width, a_Height)
, m_EMState(IDLE)
, m_EMPersonality(AGGRESSIVE)
- , m_Target(NULL)
+ , m_Target(nullptr)
, m_bMovingToDestination(false)
, m_LastGroundHeight(POSY_TOINT)
, m_IdleInterval(0)
@@ -273,8 +273,8 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if ((m_Target != NULL) && m_Target->IsDestroyed())
- m_Target = NULL;
+ if ((m_Target != nullptr) && m_Target->IsDestroyed())
+ m_Target = nullptr;
// Burning in daylight
HandleDaylightBurning(a_Chunk);
@@ -378,7 +378,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
void cMonster::SetPitchAndYawFromDestination()
{
Vector3d FinalDestination = m_FinalDestination;
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
if (m_Target->IsPlayer())
{
@@ -422,7 +422,7 @@ void cMonster::HandleFalling()
if (Damage > 0)
{
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
@@ -478,7 +478,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
}
- if (a_TDI.Attacker != NULL)
+ if (a_TDI.Attacker != nullptr)
{
m_Target = a_TDI.Attacker;
}
@@ -555,7 +555,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
break;
}
}
- if ((a_TDI.Attacker != NULL) && (!IsBaby()))
+ if ((a_TDI.Attacker != nullptr) && (!IsBaby()))
{
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
}
@@ -592,7 +592,7 @@ void cMonster::CheckEventSeePlayer(void)
// TODO: Rewrite this to use cWorld's DoWithPlayers()
cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false);
- if (Closest != NULL)
+ if (Closest != nullptr)
{
EventSeePlayer(Closest);
}
@@ -604,7 +604,7 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
{
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
{
@@ -634,7 +634,7 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
void cMonster::EventLosePlayer(void)
{
- m_Target = NULL;
+ m_Target = nullptr;
m_EMState = IDLE;
}
@@ -696,7 +696,7 @@ void cMonster::InStateEscaping(float a_Dt)
{
UNUSED(a_Dt);
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
Vector3d newloc = GetPosition();
newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
@@ -723,7 +723,7 @@ void cMonster::SetCustomName(const AString & a_CustomName)
m_CustomName = a_CustomName.substr(0, 64);
}
- if (m_World != NULL)
+ if (m_World != nullptr)
{
m_World->BroadcastEntityMetadata(*this);
}
@@ -736,7 +736,7 @@ void cMonster::SetCustomName(const AString & a_CustomName)
void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible)
{
m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible;
- if (m_World != NULL)
+ if (m_World != nullptr)
{
m_World->BroadcastEntityMetadata(*this);
}
@@ -892,7 +892,7 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
{
cFastRandom Random;
- cMonster * toReturn = NULL;
+ cMonster * toReturn = nullptr;
// Create the mob entity
switch (a_MobType)
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 99958720f..ec533cfca 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -25,7 +25,7 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h
index fb002c2bf..754725c92 100644
--- a/src/Mobs/Mooshroom.h
+++ b/src/Mobs/Mooshroom.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cMooshroom)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index e0cc2fd21..cb8650cb9 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -26,7 +26,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
if (!((cPlayer *)m_Target)->IsGameModeCreative())
{
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index be3043e3d..1048616d0 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -24,7 +24,7 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
return false;
}
- if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
+ if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
{
m_EMState = ESCAPING;
}
@@ -49,7 +49,7 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
- if (a_Closest_Player != NULL)
+ if (a_Closest_Player != nullptr)
{
if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem))
{
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 1f77cf613..55a4412ca 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -22,7 +22,7 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -41,7 +41,7 @@ void cPig::OnRightClicked(cPlayer & a_Player)
{
if (m_bIsSaddled)
{
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
@@ -85,7 +85,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
// If the attachee player is holding a carrot-on-stick, let them drive this pig:
- if (m_bIsSaddled && (m_Attachee != NULL))
+ if (m_bIsSaddled && (m_Attachee != nullptr))
{
if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK))
{
diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h
index 534a0ca6f..953850b3a 100644
--- a/src/Mobs/Pig.h
+++ b/src/Mobs/Pig.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cPig)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index cbb33cb90..c46404391 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -41,7 +41,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 28e1c7254..16d5fddd3 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -22,7 +22,7 @@ public:
CLASS_PROTODEF(cSheep)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index cd707f4bb..f17bc307c 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -23,7 +23,7 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -71,20 +71,20 @@ void cSkeleton::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != NULL && m_AttackInterval > 3.0)
+ if (m_Target != nullptr && m_AttackInterval > 3.0)
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (Arrow == NULL)
+ if (Arrow == nullptr)
{
return;
}
if (!Arrow->Initialize(*m_World))
{
delete Arrow;
- Arrow = NULL;
+ Arrow = nullptr;
return;
}
m_World->BroadcastSpawnEntity(*Arrow);
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 577588b32..cd1c6c3f0 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cSkeleton)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual void Attack(float a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index b709ec664..1c68c5189 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -30,7 +30,7 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
index f0b800f94..a177a279c 100644
--- a/src/Mobs/Slime.h
+++ b/src/Mobs/Slime.h
@@ -19,7 +19,7 @@ public:
CLASS_PROTODEF(cSlime)
// cAggressiveMonster overrides:
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Attack(float a_Dt) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h
index aba89e52d..f036b1867 100644
--- a/src/Mobs/SnowGolem.h
+++ b/src/Mobs/SnowGolem.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cSnowGolem)
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index 8b978ff6b..deb263c41 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -19,12 +19,12 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h
index 813d2e266..24134c00f 100644
--- a/src/Mobs/Spider.h
+++ b/src/Mobs/Spider.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cSpider)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index bd0e141a0..59ee963ae 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -22,7 +22,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h
index b57340427..a46d738c6 100644
--- a/src/Mobs/Squid.h
+++ b/src/Mobs/Squid.h
@@ -19,7 +19,7 @@ public:
CLASS_PROTODEF(cSquid)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Squids do not drown (or float)
virtual void HandleAir(void) override {}
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 0efd5501e..5c9999a59 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -30,7 +30,7 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
+ if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index 947be0011..a3cadbaa0 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -20,7 +20,7 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h
index 85d3e1447..8230e1f98 100644
--- a/src/Mobs/Witch.h
+++ b/src/Mobs/Witch.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cWitch)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
} ;
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 2403823ed..a20fed3d3 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -26,7 +26,7 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld & a_World) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 4fe1ff1d6..4711d5a7a 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -47,7 +47,7 @@ void cWolf::Attack(float a_Dt)
{
UNUSED(a_Dt);
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
{
@@ -157,7 +157,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
- if (a_Closest_Player != NULL)
+ if (a_Closest_Player != nullptr)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
{
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 30225c32d..63042e252 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -24,7 +24,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h
index 118b6e6e7..809c2a6fe 100644
--- a/src/Mobs/Zombie.h
+++ b/src/Mobs/Zombie.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cZombie)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual bool IsUndead(void) override { return true; }
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index 05350f877..8b415b0af 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -19,7 +19,7 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -41,7 +41,7 @@ void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_TDI);
- if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
diff --git a/src/Mobs/ZombiePigman.h b/src/Mobs/ZombiePigman.h
index bae0115eb..d8b886ca4 100644
--- a/src/Mobs/ZombiePigman.h
+++ b/src/Mobs/ZombiePigman.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cZombiePigman)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual bool IsUndead(void) override { return true; }