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-rw-r--r--src/Protocol/Protocol17x.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 0540ae9e1..6aa36e2a5 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -555,6 +555,15 @@ void cProtocol172::SendHealth(void)
+void cProtocol172::SendHideTitle(void)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
@@ -995,6 +1004,15 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
+void cProtocol172::SendResetTitle(void)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
@@ -1094,6 +1112,42 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard
+void cProtocol172::SendSetSubTitle(const cCompositeChat & a_SubTitle)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
+void cProtocol172::SendSetRawSubTitle(const AString & a_SubTitle)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
+void cProtocol172::SendSetTitle(const cCompositeChat & a_Title)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
+void cProtocol172::SendSetRawTitle(const AString & a_Title)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
@@ -1296,6 +1350,15 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol172::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
+{
+ // Not implemented in this protocol version
+}
+
+
+
+
+
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_State == 3); // In game mode?