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-rw-r--r--src/Protocol/ProtocolBlockTypePalette.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/Protocol/ProtocolBlockTypePalette.h b/src/Protocol/ProtocolBlockTypePalette.h
deleted file mode 100644
index fb156cfd5..000000000
--- a/src/Protocol/ProtocolBlockTypePalette.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-#include <unordered_map>
-#include "../BlockState.h"
-
-
-/** Parses and holds a collection of block types and their possible states
-together with their corresponding Id within the Minecraft network protocol. */
-class ProtocolBlockTypePalette
-{
-public:
- static const UInt32 NOT_FOUND = UINT32_MAX;
-
- /** Create a new empty instance. */
- ProtocolBlockTypePalette();
-
- /** Loads the palette from a string.
- See loadFromStream() for further details. */
- bool loadFromString(const AString & aMapping);
-
- /** Loads the palette from an input stream.
- Returns `true` on success, `false` otherwise. Sucessive calls to this method
- will _add_ data to the palette. If duplicate keys are encountered, they will
- be ignored and an info message logged. */
- bool loadFromStream(std::istream & aInputStream);
-
- /** Returns the defined index corresponding of the given aBlockTypeName and
- aBlockState.
- Returns ProtocolBlockTypePalette::NOT_FOUND if the tuple is not found. */
- UInt32 index(const AString & aBlockTypeName, const BlockState & aBlockState) const;
-
- /** Clears the palette. */
- void clear();
-
-
-protected:
-
- /** The palette index. Each item in the map represents a single block state
- palette entry. The value is the block state ID. */
- std::unordered_map<AString, std::map<BlockState, UInt32>> mIndex;
-};