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+
+// Protocol_1_10.cpp
+
+/*
+Implements the 1.10 protocol classes:
+ - cProtocol_1_10_0
+ - release 1.10 protocol (#210), also used by 1.10.1 and 1.10.2
+*/
+
+#include "Globals.h"
+#include "Protocol_1_10.h"
+#include "Packetizer.h"
+
+#include "json/json.h"
+
+#include "../Root.h"
+#include "../Server.h"
+
+#include "../Entities/Boat.h"
+#include "../Entities/ExpOrb.h"
+#include "../Entities/Minecart.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Painting.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/Player.h"
+#include "../Entities/ItemFrame.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireworkEntity.h"
+#include "../Entities/SplashPotionEntity.h"
+
+#include "../Mobs/IncludeAllMonsters.h"
+
+#include "Bindings/PluginManager.h"
+
+
+
+
+
+// The disabled error is intended, since the Metadata have overlapping indexes
+// based on the type of the Entity.
+//
+// IMPORTANT: The enum is used to automate the sequential counting of the
+// Metadata indexes. Adding a new enum value causes the following values to
+// increase their index. Therefore the ordering of the enum values is VERY important!
+#ifdef __clang__
+ #pragma clang diagnostic push
+ #pragma clang diagnostic ignored "-Wduplicate-enum"
+#endif
+
+namespace Metadata
+{
+ enum Metadata_Index
+ {
+ // Entity
+ ENTITY_FLAGS,
+ ENTITY_AIR,
+ ENTITY_CUSTOM_NAME,
+ ENTITY_CUSTOM_NAME_VISIBLE,
+ ENTITY_SILENT,
+ ENTITY_NO_GRAVITY,
+ _ENTITY_NEXT, // Used by descendants
+
+ // Potion
+ POTION_THROWN = _ENTITY_NEXT,
+
+ // FallingBlock
+ FALLING_BLOCK_POSITION = _ENTITY_NEXT,
+
+ // AreaEffectCloud
+ AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT,
+ AREA_EFFECT_CLOUD_COLOR,
+ AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
+ AREA_EFFECT_CLOUD_PARTICLE_ID,
+ AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1,
+ AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
+
+ // Arrow
+ ARROW_CRITICAL = _ENTITY_NEXT,
+ _ARROW_NEXT,
+
+ // TippedArrow
+ TIPPED_ARROW_COLOR = _ARROW_NEXT,
+
+ // Boat
+ BOAT_LAST_HIT_TIME = _ENTITY_NEXT,
+ BOAT_FORWARD_DIRECTION,
+ BOAT_DAMAGE_TAKEN,
+ BOAT_TYPE,
+ BOAT_RIGHT_PADDLE_TURNING,
+ BOAT_LEFT_PADDLE_TURNING,
+
+ // EnderCrystal
+ ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
+ ENDER_CRYSTAL_SHOW_BOTTOM,
+
+ // Fireball
+ _FIREBALL_NEXT = _ENTITY_NEXT,
+
+ // WitherSkull
+ WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT,
+
+ // Fireworks
+ FIREWORK_INFO = _ENTITY_NEXT,
+
+ // Hanging
+ _HANGING_NEXT = _ENTITY_NEXT,
+
+ // ItemFrame
+ ITEM_FRAME_ITEM = _HANGING_NEXT,
+ ITEM_FRAME_ROTATION,
+
+ // Item
+ ITEM_ITEM = _ENTITY_NEXT,
+
+ // Living
+ LIVING_ACTIVE_HAND = _ENTITY_NEXT,
+ LIVING_HEALTH,
+ LIVING_POTION_EFFECT_COLOR,
+ LIVING_POTION_EFFECT_AMBIENT,
+ LIVING_NUMBER_OF_ARROWS,
+ _LIVING_NEXT,
+
+ // Player
+ PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT,
+ PLAYER_SCORE,
+ PLAYER_DISPLAYED_SKIN_PARTS,
+ PLAYER_MAIN_HAND,
+
+ // ArmorStand
+ ARMOR_STAND_STATUS = _LIVING_NEXT,
+ ARMOR_STAND_HEAD_ROTATION,
+ ARMOR_STAND_BODY_ROTATION,
+ ARMOR_STAND_LEFT_ARM_ROTATION,
+ ARMOR_STAND_RIGHT_ARM_ROTATION,
+ ARMOR_STAND_LEFT_LEG_ROTATION,
+ ARMOR_STAND_RIGHT_LEG_ROTATION,
+
+ // Insentient
+ INSENTIENT_STATUS = _LIVING_NEXT,
+ _INSENTIENT_NEXT,
+
+ // Ambient
+ _AMBIENT_NEXT = _INSENTIENT_NEXT,
+
+ // Bat
+ BAT_HANGING = _AMBIENT_NEXT,
+
+ // Creature
+ _CREATURE_NEXT = _INSENTIENT_NEXT,
+
+ // Ageable
+ AGEABLE_BABY = _CREATURE_NEXT,
+ _AGEABLE_NEXT,
+
+ // PolarBear
+ POLAR_BEAR_STANDING = _AGEABLE_NEXT,
+
+ // Animal
+ _ANIMAL_NEXT = _AGEABLE_NEXT,
+
+ // Horse
+ HORSE_STATUS = _ANIMAL_NEXT,
+ HORSE_TYPE,
+ HORSE_VARIANT,
+ HORSE_OWNER,
+ HORSE_ARMOR,
+
+ // Pig
+ PIG_HAS_SADDLE = _ANIMAL_NEXT,
+
+ // Rabbit
+ RABBIT_TYPE = _ANIMAL_NEXT,
+
+ // Sheep
+ SHEEP_STATUS = _ANIMAL_NEXT,
+
+ // TameableAnimal
+ TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
+ TAMEABLE_ANIMAL_OWNER,
+ _TAMEABLE_NEXT,
+
+ // Ocelot
+ OCELOT_TYPE = _TAMEABLE_NEXT,
+
+ // Wolf
+ WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
+ WOLF_BEGGING,
+ WOLF_COLLAR_COLOR,
+
+ // Villager
+ VILLAGER_PROFESSION = _AGEABLE_NEXT,
+
+ // Golem
+ _GOLEM_NEXT = _CREATURE_NEXT,
+
+ // IronGolem
+ IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
+
+ // Shulker
+ SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
+ SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION,
+ SHULKER_SHIELD_HEIGHT,
+
+ // Monster
+ _MONSTER_NEXT = _CREATURE_NEXT,
+
+ // Blaze
+ BLAZE_ON_FIRE = _MONSTER_NEXT,
+
+ // Creeper
+ CREEPER_STATE = _MONSTER_NEXT,
+ CREEPER_POWERED,
+ CREEPER_IGNITED,
+
+ // Guardian
+ GUARDIAN_STATUS = _MONSTER_NEXT,
+ GUARDIAN_TARGET,
+
+ // Skeleton
+ SKELETON_TYPE = _MONSTER_NEXT,
+ SKELETON_ARMS_SWINGING,
+
+ // Spider
+ SPIDER_CLIMBING = _MONSTER_NEXT,
+
+ // Witch
+ WITCH_AGGRESIVE = _MONSTER_NEXT,
+
+ // Wither
+ WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
+ WITHER_SECOND_HEAD_TARGET,
+ WITHER_THIRD_HEAD_TARGET,
+ WITHER_INVULNERABLE_TIMER,
+
+ // Zombie
+ ZOMBIE_IS_BABY = _MONSTER_NEXT,
+ ZOMBIE_TYPE,
+ ZOMBIE_CONVERTING,
+ ZOMBIE_HANDS_RISED_UP,
+
+ // Enderman
+ ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT,
+ ENDERMAN_SCREAMING,
+
+ // EnderDragon
+ ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT,
+
+ // Flying
+ _FLYING_NEXT = _INSENTIENT_NEXT,
+
+ // Ghast
+ GHAST_ATTACKING = _FLYING_NEXT,
+
+ // Slime
+ SLIME_SIZE = _INSENTIENT_NEXT,
+
+ // Minecart
+ MINECART_SHAKING_POWER = _ENTITY_NEXT,
+ MINECART_SHAKING_DIRECTION,
+ MINECART_SHAKING_MULTIPLIER,
+ MINECART_BLOCK_ID_META,
+ MINECART_BLOCK_Y,
+ MINECART_SHOW_BLOCK,
+ _MINECART_NEXT,
+
+ // MinecartCommandBlock
+ MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
+ MINECART_COMMAND_BLOCK_LAST_OUTPUT,
+
+ // MinecartFurnace
+ MINECART_FURNACE_POWERED = _MINECART_NEXT,
+
+ // TNTPrimed
+ TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT,
+ };
+}
+
+#ifdef __clang__
+ #pragma clang diagnostic pop // Restore ignored clang errors
+#endif
+
+
+
+
+cProtocol_1_10_0::cProtocol_1_10_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x19); // Named sound effect packet
+ Pkt.WriteString(a_SoundName);
+ Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
+ Pkt.WriteBEInt32(FloorC(a_X * 8.0));
+ Pkt.WriteBEInt32(FloorC(a_Y * 8.0));
+ Pkt.WriteBEInt32(FloorC(a_Z * 8.0));
+ Pkt.WriteBEFloat(a_Volume);
+ Pkt.WriteBEFloat(a_Pitch);
+}
+
+
+
+
+
+void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.10";
+ Version["protocol"] = 210;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ Json::StyledWriter Writer;
+ AString Response = Writer.write(ResponseValue);
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
+void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
+{
+ using namespace Metadata;
+
+ // Common metadata:
+ Int8 Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 0x01;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 0x02;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 0x08;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ Flags |= 0x20;
+ }
+ a_Pkt.WriteBEUInt8(ENTITY_FLAGS); // Index
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
+ a_Pkt.WriteBEInt8(Flags);
+
+ switch (a_Entity.GetEntityType())
+ {
+ case cEntity::etPlayer:
+ {
+ auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
+
+ // TODO Set player custom name to their name.
+ // Then it's possible to move the custom name of mobs to the entities
+ // and to remove the "special" player custom name.
+ a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
+ a_Pkt.WriteString(Player.GetName());
+
+ a_Pkt.WriteBEUInt8(LIVING_HEALTH);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
+ break;
+ }
+ case cEntity::etPickup:
+ {
+ a_Pkt.WriteBEUInt8(ITEM_ITEM);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
+ WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
+ break;
+ }
+ case cEntity::etMinecart:
+ {
+ a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
+ auto maxHealth = a_Entity.GetMaxHealth();
+ auto curHealth = a_Entity.GetHealth();
+ a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
+
+ a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION); // (doesn't seem to effect anything)
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(1);
+
+ a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER); // or damage taken
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
+
+ if (Minecart.GetPayload() == cMinecart::mpNone)
+ {
+ auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
+ {
+ a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
+
+ a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
+
+ a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(true);
+ }
+ }
+ else if (Minecart.GetPayload() == cMinecart::mpFurnace)
+ {
+ a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
+ }
+ break;
+ } // case etMinecart
+
+ case cEntity::etProjectile:
+ {
+ auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
+ switch (Projectile.GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ a_Pkt.WriteBEUInt8(ARROW_CRITICAL);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
+ break;
+ }
+ case cProjectileEntity::pkFirework:
+ {
+ a_Pkt.WriteBEUInt8(FIREWORK_INFO); // Firework item used for this firework
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
+ WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
+ break;
+ }
+ case cProjectileEntity::pkSplashPotion:
+ {
+ a_Pkt.WriteBEUInt8(POTION_THROWN); // Potion item which was thrown
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
+ WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem());
+ }
+ default:
+ {
+ break;
+ }
+ }
+ break;
+ } // case etProjectile
+
+ case cEntity::etMonster:
+ {
+ WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
+ break;
+ }
+
+ case cEntity::etBoat:
+ {
+ auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);
+
+ a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME);
+ a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteBEInt32(Boat.GetLastDamage());
+
+ a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION);
+ a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteBEInt32(Boat.GetForwardDirection());
+
+ a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN);
+ a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
+
+ a_Pkt.WriteBEInt8(BOAT_TYPE);
+ a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteBEInt32(Boat.GetType());
+
+ a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
+ a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
+
+ a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING);
+ a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
+
+ break;
+ } // case etBoat
+
+ case cEntity::etItemFrame:
+ {
+ auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
+ a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
+ WriteItem(a_Pkt, Frame.GetItem());
+ a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Frame.GetItemRotation());
+ break;
+ } // case etItemFrame
+
+ default:
+ {
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
+{
+ using namespace Metadata;
+
+ // Living Enitiy Metadata
+ if (a_Mob.HasCustomName())
+ {
+ // TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
+ a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
+ a_Pkt.WriteString(a_Mob.GetCustomName());
+
+ a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE); // Custom name always visible
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
+ }
+
+ a_Pkt.WriteBEUInt8(LIVING_HEALTH);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+
+ switch (a_Mob.GetMobType())
+ {
+ case mtBat:
+ {
+ auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
+ a_Pkt.WriteBEUInt8(BAT_HANGING);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
+ break;
+ } // case mtBat
+
+ case mtCreeper:
+ {
+ auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
+ a_Pkt.WriteBEUInt8(CREEPER_STATE); // (idle or "blowing")
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));
+
+ a_Pkt.WriteBEUInt8(CREEPER_POWERED);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Creeper.IsCharged());
+
+ a_Pkt.WriteBEUInt8(CREEPER_IGNITED);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
+ break;
+ } // case mtCreeper
+
+ case mtEnderman:
+ {
+ auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
+ UInt32 Carried = 0;
+ Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
+ Carried |= Enderman.GetCarriedMeta();
+ a_Pkt.WriteVarInt32(Carried);
+
+ a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Enderman.IsScreaming());
+ break;
+ } // case mtEnderman
+
+ case mtGhast:
+ {
+ auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
+ a_Pkt.WriteBEUInt8(GHAST_ATTACKING);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Ghast.IsCharging());
+ break;
+ } // case mtGhast
+
+ case mtHorse:
+ {
+ auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
+ Int8 Flags = 0;
+ if (Horse.IsTame())
+ {
+ Flags |= 0x02;
+ }
+ if (Horse.IsSaddled())
+ {
+ Flags |= 0x04;
+ }
+ if (Horse.IsChested())
+ {
+ Flags |= 0x08;
+ }
+ if (Horse.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (Horse.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (Horse.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ a_Pkt.WriteBEUInt8(HORSE_STATUS);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(Flags);
+
+ a_Pkt.WriteBEUInt8(HORSE_TYPE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
+
+ a_Pkt.WriteBEUInt8(HORSE_VARIANT); // Color / style
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ int Appearance = 0;
+ Appearance = Horse.GetHorseColor();
+ Appearance |= Horse.GetHorseStyle() << 8;
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
+
+ a_Pkt.WriteBEUInt8(HORSE_ARMOR);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
+
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Horse.IsBaby());
+ break;
+ } // case mtHorse
+
+ case mtMagmaCube:
+ {
+ auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
+ a_Pkt.WriteBEUInt8(SLIME_SIZE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
+ break;
+ } // case mtMagmaCube
+
+ case mtOcelot:
+ {
+ auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
+
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Ocelot.IsBaby());
+ break;
+ } // case mtOcelot
+
+ case mtCow:
+ {
+ auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
+
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Cow.IsBaby());
+ break;
+ } // case mtCow
+
+ case mtChicken:
+ {
+ auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
+
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Chicken.IsBaby());
+ break;
+ } // case mtChicken
+
+ case mtPig:
+ {
+ auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
+
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Pig.IsBaby());
+
+ a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Pig.IsSaddled());
+
+ break;
+ } // case mtPig
+
+ case mtSheep:
+ {
+ auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
+
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Sheep.IsBaby());
+
+ a_Pkt.WriteBEUInt8(SHEEP_STATUS);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ Int8 SheepMetadata = 0;
+ SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
+ if (Sheep.IsSheared())
+ {
+ SheepMetadata |= 0x10;
+ }
+ a_Pkt.WriteBEInt8(SheepMetadata);
+ break;
+ } // case mtSheep
+
+ case mtRabbit:
+ {
+ auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Rabbit.IsBaby());
+
+ a_Pkt.WriteBEUInt8(RABBIT_TYPE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
+ break;
+ } // case mtRabbit
+
+ case mtSkeleton:
+ {
+ auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
+ a_Pkt.WriteBEUInt8(SKELETON_TYPE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
+ break;
+ } // case mtSkeleton
+
+ case mtSlime:
+ {
+ auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
+ a_Pkt.WriteBEUInt8(SLIME_SIZE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
+ break;
+ } // case mtSlime
+
+ case mtVillager:
+ {
+ auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Villager.IsBaby());
+
+ a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
+ break;
+ } // case mtVillager
+
+ case mtWitch:
+ {
+ auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
+ a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Witch.IsAngry());
+ break;
+ } // case mtWitch
+
+ case mtWither:
+ {
+ auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
+ a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
+
+ // TODO: Use boss bar packet for health
+ break;
+ } // case mtWither
+
+ case mtWolf:
+ {
+ auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Wolf.IsBaby());
+
+ Int8 WolfStatus = 0;
+ if (Wolf.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (Wolf.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (Wolf.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(WolfStatus);
+
+ a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); // TODO Not use the current health
+
+ a_Pkt.WriteBEUInt8(WOLF_BEGGING);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Wolf.IsBegging());
+
+ a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
+ break;
+ } // case mtWolf
+
+ case mtZombie:
+ {
+ auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Zombie.IsBaby());
+
+ a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.
+
+ a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Zombie.IsConverting());
+ break;
+ } // case mtZombie
+
+ case mtZombiePigman:
+ {
+ auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(AGEABLE_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(ZombiePigman.IsBaby());
+ break;
+ } // case mtZombiePigman
+ } // switch (a_Mob.GetType())
+}