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-rw-r--r--src/Protocol/Protocol_1_12.cpp72
1 files changed, 48 insertions, 24 deletions
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp
index 0dba45e15..43ab682eb 100644
--- a/src/Protocol/Protocol_1_12.cpp
+++ b/src/Protocol/Protocol_1_12.cpp
@@ -1125,6 +1125,30 @@ void cProtocol_1_12::SendEntityMetadata(const cEntity & a_Entity)
+void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
+{
+ ASSERT(m_State == 3); // In game mode?
+ cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
+}
+
+
+
+
+
+void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+ cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt32(-1); // Unleash a_Entity
+}
+
+
+
+
+
void cProtocol_1_12::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -1252,30 +1276,6 @@ void cProtocol_1_12::SendScoreUpdate(const AString & a_Objective, const AString
-void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(-1); // Unleash a_Entity
-}
-
-
-
-
-
void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
@@ -1945,6 +1945,30 @@ void cProtocol_1_12_1::SendEntityMetadata(const cEntity & a_Entity)
+void cProtocol_1_12_1::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
+{
+ ASSERT(m_State == 3); // In game mode?
+ cPacketizer Pkt(*this, 0x3d); // Set Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
+}
+
+
+
+
+
+void cProtocol_1_12_1::SendUnleashEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+ cPacketizer Pkt(*this, 0x3d); // Set Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt32(-1); // Unleash a_Entity
+}
+
+
+
+
+
void cProtocol_1_12_1::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?