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+
+// RCONServer.h
+
+// Declares the cRCONServer class representing the RCON server
+
+
+
+
+
+#pragma once
+
+#include "OSSupport/SocketThreads.h"
+#include "OSSupport/ListenThread.h"
+
+
+
+
+
+// fwd:
+class cServer;
+class cIniFile;
+
+
+
+
+
+class cRCONServer :
+ public cListenThread::cCallback
+{
+public:
+ cRCONServer(cServer & a_Server);
+ ~cRCONServer();
+
+ void Initialize(cIniFile & a_IniFile);
+
+protected:
+ friend class cRCONCommandOutput;
+
+ class cConnection :
+ public cSocketThreads::cCallback
+ {
+ public:
+ cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket);
+
+ protected:
+ friend class cRCONCommandOutput;
+
+ /// Set to true if the client has successfully authenticated
+ bool m_IsAuthenticated;
+
+ /// Buffer for the incoming data
+ AString m_Buffer;
+
+ /// Buffer for the outgoing data
+ AString m_Outgoing;
+
+ /// Server that owns this connection and processes requests
+ cRCONServer & m_RCONServer;
+
+ /// The socket belonging to the client
+ cSocket & m_Socket;
+
+ /// Address of the client
+ AString m_IPAddress;
+
+
+ // cSocketThreads::cCallback overrides:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+ virtual void GetOutgoingData(AString & a_Data) override;
+ virtual void SocketClosed(void) override;
+
+ /// Processes the given packet and sends the response; returns true if successful, false if the connection is to be dropped
+ bool ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
+
+ /// Reads 4 bytes from a_Buffer and returns the int they represent
+ int IntFromBuffer(const char * a_Buffer);
+
+ /// Puts 4 bytes representing the int into the buffer
+ void IntToBuffer(int a_Value, char * a_Buffer);
+
+ /// Sends a RCON packet back to the client
+ void SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
+ } ;
+
+
+ /// The server object that will process the commands received
+ cServer & m_Server;
+
+ /// The thread(s) that take care of all the traffic on the RCON ports
+ cSocketThreads m_SocketThreads;
+
+ /// The thread for accepting IPv4 RCON connections
+ cListenThread m_ListenThread4;
+
+ /// The thread for accepting IPv6 RCON connections
+ cListenThread m_ListenThread6;
+
+ /// Password for authentication
+ AString m_Password;
+
+
+ // cListenThread::cCallback overrides:
+ virtual void OnConnectionAccepted(cSocket & a_Socket) override;
+} ;
+
+
+
+
+