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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h21
1 files changed, 17 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
index c91886f4e..7011b852b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
@@ -10,16 +10,16 @@
class cDoorHandler final : public cRedstoneHandler
{
-public:
+ // "Doormammu, I've come to bargain"
- virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
- UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
+ UNUSED(IsLinked);
return 0;
}
@@ -27,6 +27,19 @@ public:
{
// LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ if ((a_Meta & 0x8) == 0x8)
+ {
+ // We're treating the bottom half as the source of truth, so ignore updates to the top:
+ return;
+ }
+
+ const auto TopPosition = a_Position + OffsetYP;
+ ForEachSourceCallback Callback(a_Chunk, TopPosition, a_BlockType);
+ ForValidSourcePositions(a_Chunk, TopPosition, a_BlockType, a_Meta, Callback);
+
+ // Factor in what the upper half is getting:
+ a_PoweringData = std::max(a_PoweringData, Callback.Power);
+
cChunkInterface ChunkInterface(a_Chunk.GetWorld()->GetChunkMap());
const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0;
const auto AbsolutePosition = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos());
@@ -39,7 +52,7 @@ public:
}
}
- virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
+ virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);