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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
new file mode 100644
index 000000000..eb7db2c8e
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -0,0 +1,99 @@
+
+#pragma once
+
+#include "RedstoneHandler.h"
+
+
+
+
+
+class cRedstoneTorchHandler : public cRedstoneHandler
+{
+public:
+
+ cRedstoneTorchHandler(cWorld & a_World) :
+ cRedstoneHandler(a_World)
+ {
+ }
+
+ inline static bool IsOn(BLOCKTYPE a_Block)
+ {
+ return (a_Block == E_BLOCK_REDSTONE_TORCH_ON);
+ }
+
+ inline static const Vector3i GetOffsetAttachedTo(const Vector3i & a_Position, NIBBLETYPE a_Meta)
+ {
+ switch (a_Meta)
+ {
+ case E_META_TORCH_FLOOR: return { 0, -1, 0 };
+ case E_META_TORCH_EAST: return { -1, 0, 0 };
+ case E_META_TORCH_WEST: return { 1, 0, 0 };
+ case E_META_TORCH_NORTH: return { 0, 0, 1 };
+ case E_META_TORCH_SOUTH: return { 0, 0, -1 };
+ default:
+ {
+ ASSERT(!"Unhandled torch metadata");
+ return { 0, 0, 0 };
+ }
+ }
+ }
+
+ virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
+ {
+ if (
+ IsOn(a_BlockType) &&
+ (a_QueryPosition != (a_Position + GetOffsetAttachedTo(a_Position, a_Meta))) &&
+ (cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) || (cBlockInfo::FullyOccupiesVoxel(a_QueryBlockType) && (a_QueryPosition == (a_Position + OffsetYP()))))
+ )
+ {
+ return 15;
+ }
+ return 0;
+ }
+
+ virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ return IsOn(a_BlockType) ? 15 : 0;
+ }
+
+ virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
+ {
+ LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
+
+ auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
+ auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
+
+ if (DelayInfo == nullptr)
+ {
+ bool ShouldBeOn = (a_PoweringData.PowerLevel == 0);
+ if (ShouldBeOn != IsOn(a_BlockType))
+ {
+ Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
+ }
+ }
+ else
+ {
+ int DelayTicks;
+ bool ShouldPowerOn;
+ std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
+
+ if (DelayTicks == 0)
+ {
+ m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta);
+ Data->m_MechanismDelays.erase(a_Position);
+
+ cVector3iArray RelativePositions = GetRelativeAdjacents();
+ RelativePositions.erase(std::remove(RelativePositions.begin(), RelativePositions.end(), GetOffsetAttachedTo(a_Position, a_Meta)), RelativePositions.end());
+ return GetAdjustedRelatives(a_Position, RelativePositions);
+ }
+ }
+
+ return {};
+ }
+
+ virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_BlockType);
+ return { (a_Position + GetOffsetAttachedTo(a_Position, a_Meta)) };
+ }
+};