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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 8b7b82d49..4ae4aff3d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -13,7 +13,7 @@ class cTrappedChestHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -23,7 +23,7 @@ public:
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -62,7 +62,7 @@ public:
return GTCP.GetPowerLevel();
}
- virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -77,7 +77,7 @@ public:
return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);