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-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp10
-rw-r--r--src/Simulator/DelayedFluidSimulator.h16
-rw-r--r--src/Simulator/FireSimulator.cpp22
-rw-r--r--src/Simulator/FireSimulator.h14
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp18
-rw-r--r--src/Simulator/FloodyFluidSimulator.h10
-rw-r--r--src/Simulator/FluidSimulator.cpp6
-rw-r--r--src/Simulator/FluidSimulator.h16
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h2
-rw-r--r--src/Simulator/NoopFluidSimulator.h2
-rw-r--r--src/Simulator/NoopRedstoneSimulator.h2
-rw-r--r--src/Simulator/SandSimulator.cpp10
-rw-r--r--src/Simulator/SandSimulator.h16
-rw-r--r--src/Simulator/Simulator.h6
-rw-r--r--src/Simulator/SimulatorManager.h6
-rw-r--r--src/Simulator/VanillaFluidSimulator.h4
-rw-r--r--src/Simulator/VaporizeFluidSimulator.h2
18 files changed, 83 insertions, 83 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index e0da3ff61..d21e8dc6d 100644
--- a/src/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -21,7 +21,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_R
{
ASSERT(a_RelZ >= 0);
ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks)));
-
+
cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
@@ -85,12 +85,12 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
// Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
return;
}
-
+
if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
-
+
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
@@ -102,7 +102,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw);
cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
-
+
// Add, if not already present:
if (!Slot.Add(RelX, a_BlockY, RelZ))
{
@@ -135,7 +135,7 @@ void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a
auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw);
cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
-
+
// Simulate all the blocks in the scheduled slot:
for (size_t i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
{
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h
index 05f70e2fd..62efb717e 100644
--- a/src/Simulator/DelayedFluidSimulator.h
+++ b/src/Simulator/DelayedFluidSimulator.h
@@ -24,19 +24,19 @@ public:
public:
/** Returns true if the specified block is stored */
bool HasBlock(int a_RelX, int a_RelY, int a_RelZ);
-
+
/** Adds the specified block unless already present; returns true if added, false if the block was already present */
bool Add(int a_RelX, int a_RelY, int a_RelZ);
-
+
/** Array of block containers, each item stores blocks for one Z coord
Int param is the block index (for faster duplicate comparison in Add())
*/
cCoordWithIntVector m_Blocks[16];
} ;
-
+
cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData();
-
+
/** Slots, one for each delay tick, each containing the blocks to simulate */
cSlot * m_Slots;
} ;
@@ -52,25 +52,25 @@ class cDelayedFluidSimulator :
public:
cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
-
+
// cSimulator overrides:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
-
+
protected:
int m_TickDelay; // Count of the m_Slots array in each ChunkData
int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
-
+
int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
/* Slots:
| 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
| adding blocks here ^ | ^ simulating here */
-
+
/** Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. */
virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
} ;
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index b1d36d526..5fc19ae15 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -120,7 +120,7 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX,
++itr;
continue;
}
-
+
// Burn out the fire one step by increasing the meta:
/*
FLOG("FS: Fire at {%d, %d, %d} is stepping",
@@ -224,7 +224,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
{
return;
}
-
+
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
@@ -232,7 +232,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
{
return;
}
-
+
// Check for duplicates:
cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData();
for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr)
@@ -269,7 +269,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
}
IsBlockBelowSolid = cBlockInfo::IsSolid(BlockBelow);
}
-
+
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
{
BLOCKTYPE BlockType;
@@ -307,7 +307,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
return;
}
*/
-
+
for (int x = a_RelX - 1; x <= a_RelX + 1; x++)
{
for (int z = a_RelZ - 1; z <= a_RelZ + 1; z++)
@@ -316,12 +316,12 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
{
// No need to check the coords for equality with the parent block,
// it cannot catch fire anyway (because it's not an air block)
-
+
if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability)
{
continue;
}
-
+
// Start the fire in the neighbor {x, y, z}
/*
FLOG("FS: Trying to start fire at {%d, %d, %d}.",
@@ -332,12 +332,12 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
{
int a_PosX = x + a_Chunk->GetPosX() * cChunkDef::Width;
int a_PosZ = z + a_Chunk->GetPosZ() * cChunkDef::Width;
-
+
if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, a_PosX, y, a_PosZ, ssFireSpread))
{
return;
}
-
+
FLOG("FS: Starting new fire at {%d, %d, %d}.", a_PosX, y, a_PosZ);
a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0);
}
@@ -406,13 +406,13 @@ bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a
// The chunk is not accessible
return false;
}
-
+
if (BlockType != E_BLOCK_AIR)
{
// Only an air block can be replaced by a fire block
return false;
}
-
+
for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
{
if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h
index a59c66de5..bda02cbf7 100644
--- a/src/Simulator/FireSimulator.h
+++ b/src/Simulator/FireSimulator.h
@@ -39,22 +39,22 @@ protected:
/** Chance [0..100000] of an adjacent fuel to catch fire on each tick */
int m_Flammability;
-
+
/** Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block */
int m_ReplaceFuelChance;
-
-
+
+
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
-
+
/** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */
int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-
+
/** Tries to spread fire to a neighborhood of the specified block */
void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-
+
/** Removes all burnable blocks neighboring the specified block */
void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-
+
/** Returns true if a fire can be started in the specified block,
that is, it is an air block and has fuel next to it.
Note that a_NearChunk may be a chunk neighbor to the block specified!
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index 518357f0b..afa54b2ad 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -54,7 +54,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
);
-
+
BLOCKTYPE MyBlock; NIBBLETYPE MyMeta;
a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta);
@@ -108,7 +108,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
{
SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
}
-
+
// If source creation is on, check for it here:
if (
(m_NumNeighborsForSource > 0) && // Source creation is on
@@ -189,7 +189,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
}
} // for i - Coords[]
} // if not fed from above
-
+
// Block is not fed, decrease by m_Falloff levels:
if (a_MyMeta >= 8)
{
@@ -231,11 +231,11 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX;
const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ;
-
+
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta);
-
+
if (IsAllowedBlock(BlockType))
{
if ((BlockMeta == a_NewMeta) || IsHigherMeta(BlockMeta, a_NewMeta))
@@ -295,13 +295,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
ASSERT(!"Unknown fluid!");
}
-
+
if (!IsPassableForFluid(BlockType))
{
// Can't spread there
return;
}
-
+
// Wash away the block there, if possible:
if (CanWashAway(BlockType))
{
@@ -337,7 +337,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
FLOG(" Checking neighbors for source creation");
-
+
static const Vector3i NeighborCoords[] =
{
Vector3i(-1, 0, 0),
@@ -345,7 +345,7 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
Vector3i( 0, 0, -1),
Vector3i( 0, 0, 1),
} ;
-
+
int NumNeeded = m_NumNeighborsForSource;
for (size_t i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
{
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 44ac05ab3..7d6d81655 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -27,23 +27,23 @@ class cFloodyFluidSimulator :
public cDelayedFluidSimulator
{
typedef cDelayedFluidSimulator super;
-
+
public:
cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
-
+
protected:
NIBBLETYPE m_Falloff;
int m_NumNeighborsForSource;
-
+
// cDelayedFluidSimulator overrides:
virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override;
-
+
/** Checks tributaries, if not fed, decreases the block's level and returns true. */
bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);
/** Spreads into the specified block, if the blocktype there allows. a_Area is for checking. */
void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
-
+
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index d2ca22775..10e4fee21 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -97,7 +97,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
// Falling fluid is higher than anything, including self
return true;
}
-
+
if (a_Meta2 == 0)
{
// Second block is a source and first block isn't
@@ -108,7 +108,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
// Second block is falling and the first one is neither a source nor falling
return false;
}
-
+
// All special cases have been handled, now it's just a raw comparison:
return (a_Meta1 < a_Meta2);
}
@@ -177,7 +177,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
LowestPoint = 9; // This always dominates
X = Pos->x;
Z = Pos->z;
-
+
}
delete Pos;
Pos = nullptr;
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 87a1361f1..4d5590e54 100644
--- a/src/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
@@ -39,31 +39,31 @@ class cFluidSimulator :
public cSimulator
{
typedef cSimulator super;
-
+
public:
cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
// cSimulator overrides:
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
-
+
/** Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) */
virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
-
+
/** Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. */
virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; }
-
+
bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); }
-
+
static bool CanWashAway(BLOCKTYPE a_BlockType);
-
+
bool IsSolidBlock (BLOCKTYPE a_BlockType);
bool IsPassableForFluid(BLOCKTYPE a_BlockType);
-
+
/** Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account. */
bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2);
-
+
protected:
BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index a43a6e49b..673d50e49 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -17,7 +17,7 @@ public:
super(a_World)
{
}
-
+
virtual void Simulate(float a_dt) override;
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override {}
@@ -161,7 +161,7 @@ public:
static std::unique_ptr<cRedstoneHandler> CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data);
private:
-
+
// oh yea its crazy time
cIncrementalRedstoneSimulatorChunkData m_Data;
} ;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
index d472d2dfb..382a1c311 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
@@ -122,7 +122,7 @@ public:
m_World.SetBlockMeta(a_Position, Meta);
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
-
+
return {};
}
diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h
index 9fe2f9040..a237e960b 100644
--- a/src/Simulator/NoopFluidSimulator.h
+++ b/src/Simulator/NoopFluidSimulator.h
@@ -19,7 +19,7 @@ class cNoopFluidSimulator :
public cFluidSimulator
{
typedef cFluidSimulator super;
-
+
public:
cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
super(a_World, a_Fluid, a_StationaryFluid)
diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h
index 34c8627d2..a5d9e9448 100644
--- a/src/Simulator/NoopRedstoneSimulator.h
+++ b/src/Simulator/NoopRedstoneSimulator.h
@@ -34,7 +34,7 @@ public:
UNUSED(a_BlockZ);
UNUSED(a_Chunk);
}
-
+
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
return nullptr;
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 2ced0cb83..d3773ee41 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -251,7 +251,7 @@ void cSandSimulator::FinishFalling(
)
{
ASSERT(a_BlockY < cChunkDef::Height);
-
+
BLOCKTYPE CurrentBlockType = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if ((a_FallingBlockType == E_BLOCK_ANVIL) || IsReplacedOnRematerialization(CurrentBlockType))
{
@@ -263,7 +263,7 @@ void cSandSimulator::FinishFalling(
}
return;
}
-
+
// Create a pickup instead:
cItems Pickups;
Pickups.Add(static_cast<ENUM_ITEM_ID>(a_FallingBlockType), 1, a_FallingBlockMeta);
@@ -286,7 +286,7 @@ void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int
NIBBLETYPE FallingBlockMeta;
a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, FallingBlockType, FallingBlockMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
-
+
// Search for a place to put it:
for (int y = a_RelY - 1; y >= 0; y--)
{
@@ -307,14 +307,14 @@ void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int
// Can fall further down
continue;
}
-
+
// Finish the fall at the found bottom:
int BlockX = a_RelX + a_Chunk->GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk->GetPosZ() * cChunkDef::Width;
FinishFalling(&m_World, BlockX, BlockY, BlockZ, FallingBlockType, FallingBlockMeta);
return;
}
-
+
// The block just "fell off the world" without leaving a trace
}
diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h
index 68ba718bd..cda26775e 100644
--- a/src/Simulator/SandSimulator.h
+++ b/src/Simulator/SandSimulator.h
@@ -32,19 +32,19 @@ public:
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
-
+
/** Returns true if a falling-able block can start falling through the specified block type */
static bool CanStartFallingThrough(BLOCKTYPE a_BlockType);
-
+
/** Returns true if an already-falling block can pass through the specified block type (e. g. torch) */
static bool CanContinueFallThrough(BLOCKTYPE a_BlockType);
-
+
/** Returns true if the falling block rematerializing will replace the specified block type (e. g. tall grass) */
static bool IsReplacedOnRematerialization(BLOCKTYPE a_BlockType);
-
+
/** Returns true if the specified block breaks falling blocks while they fall through it (e. g. halfslabs) */
static bool DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
+
/** Called when a block finishes falling at the specified coords, either by insta-fall,
or through cFallingBlock entity.
It either rematerializes the block (a_FallingBlockType) at the specified coords, or creates a pickup,
@@ -56,11 +56,11 @@ public:
protected:
bool m_IsInstantFall; // If set to true, blocks don't fall using cFallingBlock entity, but instantly instead
-
+
int m_TotalBlocks; // Total number of blocks currently in the queue for simulating
-
+
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
-
+
/** Performs the instant fall of the block - removes it from top, Finishes it at the bottom */
void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
};
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
index 421960083..b0e3b16f4 100644
--- a/src/Simulator/Simulator.h
+++ b/src/Simulator/Simulator.h
@@ -22,7 +22,7 @@ public:
/** Called in each tick, a_Dt is the time passed since the last tick, in msec */
virtual void Simulate(float a_Dt) = 0;
-
+
/** Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available */
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
{
@@ -31,7 +31,7 @@ public:
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
-
+
/** Called when a block changes */
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
@@ -39,7 +39,7 @@ public:
protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
-
+
/** Called to simulate a new block */
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h
index b96f6ca84..e6ad68bf3 100644
--- a/src/Simulator/SimulatorManager.h
+++ b/src/Simulator/SimulatorManager.h
@@ -32,16 +32,16 @@ public:
~cSimulatorManager();
void Simulate(float a_Dt);
-
+
void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
-
+
void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
protected:
typedef std::vector <std::pair<cSimulator *, int> > cSimulators;
-
+
cWorld & m_World;
cSimulators m_Simulators;
long long m_Ticks;
diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h
index 89a56ca14..3f8c45128 100644
--- a/src/Simulator/VanillaFluidSimulator.h
+++ b/src/Simulator/VanillaFluidSimulator.h
@@ -24,10 +24,10 @@ class cVanillaFluidSimulator :
public cFloodyFluidSimulator
{
typedef cFloodyFluidSimulator super;
-
+
public:
cVanillaFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
-
+
protected:
// cFloodyFluidSimulator overrides:
virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
diff --git a/src/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h
index c8eb7802b..8076972a8 100644
--- a/src/Simulator/VaporizeFluidSimulator.h
+++ b/src/Simulator/VaporizeFluidSimulator.h
@@ -20,7 +20,7 @@ class cVaporizeFluidSimulator :
public cFluidSimulator
{
typedef cFluidSimulator super;
-
+
public:
cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);