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-rw-r--r--src/UI/SlotArea.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index c7b8d0987..dc89ff8d4 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1068,10 +1068,9 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
m_StackSizeToBeUsedInRepair = 0;
int RepairCost = Input.m_RepairCost;
int NeedExp = 0;
- bool IsEnchantBook = false;
if (!SecondInput.IsEmpty())
{
- IsEnchantBook = (SecondInput.m_ItemType == E_ITEM_ENCHANTED_BOOK);
+ bool IsEnchantBook = (SecondInput.m_ItemType == E_ITEM_ENCHANTED_BOOK);
RepairCost += SecondInput.m_RepairCost;
if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType))