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-rw-r--r--src/World.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/World.h b/src/World.h
index 973ccc117..2d956bf49 100644
--- a/src/World.h
+++ b/src/World.h
@@ -1043,11 +1043,9 @@ public:
return (IsWeatherWet() && !IsBiomeNoDownfall(Biome) && !IsBiomeCold(Biome));
}
- /** Returns true if the specified location has wet weather (rain or storm),
- using the same logic as IsWeatherWetAt, except that any rain-blocking blocks
- above the specified position will block the precipitation and this function
- will return false. */
- virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos);
+ /** Returns true if it is raining or storming at the specified location,
+ and the rain reaches (the bottom of) the specified block position. */
+ virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos) override;
/** Returns the seed of the world. */
int GetSeed(void) { return m_Generator.GetSeed(); }
@@ -1058,8 +1056,9 @@ public:
cWorldStorage & GetStorage (void) { return m_Storage; }
cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); }
- /** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
- void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+ /** Causes the specified block to be ticked on the next Tick() call.
+ Only one block coord per chunk may be set, a second call overwrites the first call */
+ void SetNextBlockToTick(const Vector3i a_BlockPos); // tolua_export
int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export