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-rw-r--r--src/World.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/World.h b/src/World.h
index eee0ced54..c3ceb5e7c 100644
--- a/src/World.h
+++ b/src/World.h
@@ -33,6 +33,7 @@
class cFireSimulator;
class cFluidSimulator;
class cSandSimulator;
+template <class ChunkType, class WorldType>
class cRedstoneSimulator;
class cItem;
class cPlayer;
@@ -509,7 +510,7 @@ public:
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
- inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
+ inline cRedstoneSimulator<cChunk, cWorld> * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
/** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -774,7 +775,7 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
@@ -917,7 +918,7 @@ private:
cFluidSimulator * m_WaterSimulator;
cFluidSimulator * m_LavaSimulator;
cFireSimulator * m_FireSimulator;
- cRedstoneSimulator * m_RedstoneSimulator;
+ cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator;
cCriticalSection m_CSPlayers;
cPlayerList m_Players;
@@ -929,7 +930,7 @@ private:
cChunkMap * m_ChunkMap;
bool m_bAnimals;
- std::set<cMonster::eType> m_AllowedMobs;
+ std::set<eMonsterType> m_AllowedMobs;
eWeather m_Weather;
int m_WeatherInterval;
@@ -1058,7 +1059,7 @@ private:
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
/** Creates a new redstone simulator.*/
- cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile);
+ cRedstoneSimulator<cChunk, cWorld> * InitializeRedstoneSimulator(cIniFile & a_IniFile);
/** Adds the players queued in the m_PlayersToAdd queue into the m_Players list.
Assumes it is called from the Tick thread. */