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-rw-r--r--src/WorldStorage/NBTChunkSerializer.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 9cdfb1a76..08433c3ec 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -70,19 +70,19 @@ public:
/** Close NBT tags that we've opened */
void Finish(void);
-
+
bool IsLightValid(void) const {return m_IsLightValid; }
protected:
-
+
/* From cChunkDataSeparateCollector we inherit:
- m_BlockTypes[]
- m_BlockMetas[]
- m_BlockLight[]
- m_BlockSkyLight[] */
-
+
cFastNBTWriter & m_Writer;
-
+
bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
bool m_HasHadEntity; // True if any Entity has already been received and processed
bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
@@ -91,10 +91,10 @@ protected:
/** Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. */
void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
-
+
/** Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag */
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
-
+
// Block entities:
void AddBasicTileEntity (cBlockEntity * a_Entity, const char * a_EntityTypeID);
void AddBeaconEntity (cBeaconEntity * a_Entity);
@@ -111,7 +111,7 @@ protected:
void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
void AddFlowerPotEntity (cFlowerPotEntity * a_FlowerPot);
-
+
// Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
void AddBoatEntity (cBoat * a_Boat);
@@ -126,9 +126,9 @@ protected:
void AddExpOrbEntity (cExpOrb * a_ExpOrb);
void AddItemFrameEntity (cItemFrame * a_ItemFrame);
void AddPaintingEntity (cPainting * a_Painting);
-
+
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
-
+
// cChunkDataSeparateCollector overrides:
virtual void LightIsValid(bool a_IsLightValid) override;
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override;