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-rw-r--r--src/WorldStorage/WorldStorage.cpp32
-rw-r--r--src/WorldStorage/WorldStorage.h10
2 files changed, 10 insertions, 32 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 19fc2be56..3a2385848 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -164,32 +164,6 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallba
-void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ)
-{
- m_LoadQueue.RemoveIf([=](cChunkCoordsWithCallback & a_Item)
- {
- return (a_Item.m_ChunkX == a_ChunkX) && (a_Item.m_ChunkZ == a_ChunkZ);
- }
- );
-}
-
-
-
-
-
-void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
-{
- m_SaveQueue.RemoveIf([=](cChunkCoordsWithCallback & a_Item)
- {
- return (a_Item.m_ChunkX == a_Chunk.m_ChunkX) && (a_Item.m_ChunkZ == a_Chunk.m_ChunkZ);
- }
- );
-}
-
-
-
-
-
void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
{
// The first schema added is considered the default
@@ -266,7 +240,7 @@ bool cWorldStorage::LoadOneChunk(void)
// Call the callback, if specified:
if (ToLoad.m_Callback != nullptr)
{
- ToLoad.m_Callback->Call(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
+ ToLoad.m_Callback->Call(ToLoad.m_ChunkX, ToLoad.m_ChunkZ, res);
}
return res;
}
@@ -286,19 +260,21 @@ bool cWorldStorage::SaveOneChunk(void)
}
// Save the chunk, if it's valid:
+ bool Status = false;
if (m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
if (m_SaveSchema->SaveChunk(cChunkCoords(ToSave.m_ChunkX, ToSave.m_ChunkZ)))
{
m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ Status = true;
}
}
// Call the callback, if specified:
if (ToSave.m_Callback != nullptr)
{
- ToSave.m_Callback->Call(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ ToSave.m_Callback->Call(ToSave.m_ChunkX, ToSave.m_ChunkZ, Status);
}
return true;
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 70cca9031..ab8a7f44b 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -63,13 +63,15 @@ public:
cWorldStorage(void);
~cWorldStorage();
-
+
+ /** Queues a chunk to be loaded, asynchronously.
+ The callback, if specified, will be called with the result of the load operation. */
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
+
+ /** Queues a chunk to be saved, asynchronously.
+ The callback, if specified, will be called with the result of the save operation. */
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
- void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
- void UnqueueSave(const cChunkCoords & a_Chunk);
-
bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);