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-rw-r--r--src/WorldStorage/EnchantmentSerializer.cpp4
-rw-r--r--src/WorldStorage/EnchantmentSerializer.h4
-rw-r--r--src/WorldStorage/FastNBT.h2
-rw-r--r--src/WorldStorage/MapSerializer.cpp12
-rw-r--r--src/WorldStorage/MapSerializer.h2
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp8
-rw-r--r--src/WorldStorage/ScoreboardSerializer.h4
-rw-r--r--src/WorldStorage/StatSerializer.cpp2
-rw-r--r--src/WorldStorage/StatSerializer.h2
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp10
10 files changed, 25 insertions, 25 deletions
diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp
index 56072207f..a6e562956 100644
--- a/src/WorldStorage/EnchantmentSerializer.cpp
+++ b/src/WorldStorage/EnchantmentSerializer.cpp
@@ -5,7 +5,7 @@
#include "Enchantments.h"
#include "FastNBT.h"
-void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName)
+void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName)
{
// Write the enchantments into the specified NBT writer
// begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
@@ -25,7 +25,7 @@ void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantmen
-void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx)
+void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx)
{
// Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
diff --git a/src/WorldStorage/EnchantmentSerializer.h b/src/WorldStorage/EnchantmentSerializer.h
index 9ed362900..7d6546aad 100644
--- a/src/WorldStorage/EnchantmentSerializer.h
+++ b/src/WorldStorage/EnchantmentSerializer.h
@@ -9,9 +9,9 @@ namespace EnchantmentSerializer
{
/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
- void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
+ void WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
/// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
- void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
+ void ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
};
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index c6225eacf..35e47c8e4 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -164,7 +164,7 @@ public:
/** Returns the direct child tag of the specified name, or -1 if no such tag. */
int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
- /** Returns the child tag of the specified path (Name1/Name2/Name3...), or -1 if no such tag. */
+ /** Returns the child tag of the specified path (Name1 / Name2 / Name3...), or -1 if no such tag. */
int FindTagByPath(int a_Tag, const AString & a_Path) const;
eTagType GetType(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_Type; }
diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp
index f2d35b318..da7b9d929 100644
--- a/src/WorldStorage/MapSerializer.cpp
+++ b/src/WorldStorage/MapSerializer.cpp
@@ -15,13 +15,13 @@
-cMapSerializer::cMapSerializer(const AString& a_WorldName, cMap * a_Map)
- : m_Map(a_Map)
+cMapSerializer::cMapSerializer(const AString & a_WorldName, cMap * a_Map):
+ m_Map(a_Map)
{
AString DataPath;
- Printf(DataPath, "%s/data", a_WorldName.c_str());
+ Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
- Printf(m_Path, "%s/map_%i.dat", DataPath.c_str(), a_Map->GetID());
+ Printf(m_Path, "%s%cmap_%i.dat", DataPath.c_str(), cFile::PathSeparator, a_Map->GetID());
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
@@ -203,9 +203,9 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
cIDCountSerializer::cIDCountSerializer(const AString & a_WorldName) : m_MapCount(0)
{
AString DataPath;
- Printf(DataPath, "%s/data", a_WorldName.c_str());
+ Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
- Printf(m_Path, "%s/idcounts.dat", DataPath.c_str());
+ Printf(m_Path, "%s%cidcounts.dat", DataPath.c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h
index e13a75c8f..007f1347b 100644
--- a/src/WorldStorage/MapSerializer.h
+++ b/src/WorldStorage/MapSerializer.h
@@ -26,7 +26,7 @@ class cMapSerializer
{
public:
- cMapSerializer(const AString& a_WorldName, cMap * a_Map);
+ cMapSerializer(const AString & a_WorldName, cMap * a_Map);
/** Try to load the map */
bool Load(void);
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
index 404604382..01e56dbe1 100644
--- a/src/WorldStorage/ScoreboardSerializer.cpp
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -14,13 +14,13 @@
-cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
- : m_ScoreBoard(a_ScoreBoard)
+cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard * a_ScoreBoard):
+ m_ScoreBoard(a_ScoreBoard)
{
AString DataPath;
- Printf(DataPath, "%s/data", a_WorldName.c_str());
+ Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
- m_Path = DataPath + "/scoreboard.dat";
+ m_Path = DataPath + cFile::PathSeparator + "scoreboard.dat";
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
diff --git a/src/WorldStorage/ScoreboardSerializer.h b/src/WorldStorage/ScoreboardSerializer.h
index 048fa3ab4..f9065b35f 100644
--- a/src/WorldStorage/ScoreboardSerializer.h
+++ b/src/WorldStorage/ScoreboardSerializer.h
@@ -25,7 +25,7 @@ class cScoreboardSerializer
{
public:
- cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
+ cScoreboardSerializer(const AString & a_WorldName, cScoreboard * a_ScoreBoard);
/// Try to load the scoreboard
bool Load(void);
@@ -40,7 +40,7 @@ private:
bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
- cScoreboard* m_ScoreBoard;
+ cScoreboard * m_ScoreBoard;
AString m_Path;
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
index 74113941c..99a702c39 100644
--- a/src/WorldStorage/StatSerializer.cpp
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -18,7 +18,7 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_
// inside the folder of the default world.
AString StatsPath;
- Printf(StatsPath, "%s/stats", a_WorldName.c_str());
+ Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator);
m_Path = StatsPath + "/" + a_PlayerName + ".json";
diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h
index 72f8d74f1..6b7efddbb 100644
--- a/src/WorldStorage/StatSerializer.h
+++ b/src/WorldStorage/StatSerializer.h
@@ -43,7 +43,7 @@ protected:
private:
- cStatManager* m_Manager;
+ cStatManager * m_Manager;
AString m_Path;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 948a0c9a0..392b9bf83 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -95,7 +95,7 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
{
// Create a level.dat file for mapping tools, if it doesn't already exist:
AString fnam;
- Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
+ Printf(fnam, "%s%clevel.dat", a_World->GetName().c_str(), cFile::PathSeparator);
if (!cFile::Exists(fnam))
{
cFastNBTWriter Writer;
@@ -251,7 +251,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
- Printf(FileName, "%s/region", m_World->GetName().c_str());
+ Printf(FileName, "%s%cregion", m_World->GetName().c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + FileName);
AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
@@ -323,7 +323,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
{
- // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
+ // The data arrays, in MCA-native y / z / x ordering (will be reordered for the final chunk data)
cChunkDef::BlockTypes BlockTypes;
cChunkDef::BlockNibbles MetaData;
cChunkDef::BlockNibbles BlockLight;
@@ -879,7 +879,7 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
}
- // We are better than mojang, we load/save the beacon inventory!
+ // We are better than mojang, we load / save the beacon inventory!
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items >= 0) && (a_NBT.GetType(Items) == TAG_List))
{
@@ -3148,7 +3148,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
}
// Store the header:
- ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
+ ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size up to nearest 4KB sector, make it a sector number
if (ChunkSize > 255)
{
LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.",