diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ChunkData.cpp | 176 | ||||
-rw-r--r-- | src/ChunkData.h | 66 | ||||
-rw-r--r-- | src/ChunkDataCallback.h | 34 | ||||
-rw-r--r-- | src/ChunkSender.cpp | 3 | ||||
-rw-r--r-- | src/ChunkSender.h | 2 | ||||
-rw-r--r-- | src/Protocol/ChunkDataSerializer.cpp | 347 | ||||
-rw-r--r-- | src/Protocol/ChunkDataSerializer.h | 15 |
7 files changed, 346 insertions, 297 deletions
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index ab29e4ed3..c2b09bafb 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -27,36 +27,23 @@ template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElem -cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) : -#if __cplusplus < 201103L - // auto_ptr style interface for memory management - m_IsOwner(true), -#endif +cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool): + m_Sections(), m_Pool(a_Pool) { - for (size_t i = 0; i < NumSections; i++) - { - m_Sections[i] = nullptr; - } } -cChunkData::~cChunkData() +cChunkData::cChunkData(cChunkData && a_Other): + m_Pool(a_Other.m_Pool) { - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - if (!m_IsOwner) - { - return; - } - #endif for (size_t i = 0; i < NumSections; i++) { - Free(m_Sections[i]); - m_Sections[i] = nullptr; + m_Sections[i] = a_Other.m_Sections[i]; + a_Other.m_Sections[i] = nullptr; } } @@ -64,85 +51,60 @@ cChunkData::~cChunkData() -#if __cplusplus < 201103L - // auto_ptr style interface for memory management - cChunkData::cChunkData(const cChunkData & a_Other) : - m_IsOwner(true), - m_Pool(a_Other.m_Pool) - { - // Move contents and ownership from a_Other to this, pointer-wise: - for (size_t i = 0; i < NumSections; i++) - { - m_Sections[i] = a_Other.m_Sections[i]; - } - a_Other.m_IsOwner = false; - } +cChunkData::~cChunkData() +{ + Clear(); +} - cChunkData & cChunkData::operator =(const cChunkData & a_Other) +void cChunkData::Assign(const cChunkData & a_Other) +{ + // If assigning to self, no-op + if (&a_Other == this) { - // If assigning to self, no-op - if (&a_Other == this) - { - return *this; - } - - // Free any currently held contents: - if (m_IsOwner) - { - for (size_t i = 0; i < NumSections; i++) - { - Free(m_Sections[i]); - m_Sections[i] = nullptr; - } - } - - // Move contents and ownership from a_Other to this, pointer-wise: - m_IsOwner = true; - for (size_t i = 0; i < NumSections; i++) - { - m_Sections[i] = a_Other.m_Sections[i]; - } - a_Other.m_IsOwner = false; - ASSERT(&m_Pool == &a_Other.m_Pool); - return *this; + return; } -#else - - // unique_ptr style interface for memory management - cChunkData::cChunkData(cChunkData && other) : - m_Pool(other.m_Pool) + Clear(); + for (size_t i = 0; i < NumSections; ++i) { - for (size_t i = 0; i < NumSections; i++) + if (a_Other.m_Sections[i] != nullptr) { - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = nullptr; + m_Sections[i] = Allocate(); + *m_Sections[i] = *a_Other.m_Sections[i]; } } +} - cChunkData & cChunkData::operator =(cChunkData && other) +void cChunkData::Assign(cChunkData && a_Other) +{ + if (&a_Other == this) { - if (&other != this) - { - ASSERT(&m_Pool == &other.m_Pool); - for (size_t i = 0; i < NumSections; i++) - { - Free(m_Sections[i]); - m_Sections[i] = other.m_Sections[i]; - other.m_Sections[i] = nullptr; - } - } - return *this; + return; } -#endif + + if (&m_Pool != &a_Other.m_Pool) + { + // Cannot transfer the memory, do a copy instead + const cChunkData & CopyOther = a_Other; + Assign(CopyOther); + return; + } + + Clear(); + for (size_t i = 0; i < NumSections; i++) + { + m_Sections[i] = a_Other.m_Sections[i]; + a_Other.m_Sections[i] = nullptr; + } +} @@ -325,18 +287,45 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const -cChunkData cChunkData::Copy(void) const +const cChunkData::sChunkSection * cChunkData::GetSection(size_t a_SectionNum) const { - cChunkData copy(m_Pool); - for (size_t i = 0; i < NumSections; i++) + if (a_SectionNum < NumSections) + { + return m_Sections[a_SectionNum]; + } + ASSERT(!"cChunkData::GetSection: section index out of range"); + return nullptr; +} + + + + + +UInt16 cChunkData::GetSectionBitmask() const +{ + static_assert(NumSections <= 16U, "cChunkData::GetSectionBitmask needs a bigger data type"); + UInt16 Res = 0U; + for (size_t i = 0U; i < NumSections; ++i) + { + Res |= ((m_Sections[i] != nullptr) << i); + } + return Res; +} + + + + + +void cChunkData::Clear() +{ + for (size_t i = 0; i < NumSections; ++i) { if (m_Sections[i] != nullptr) { - copy.m_Sections[i] = copy.Allocate(); - *copy.m_Sections[i] = *m_Sections[i]; + Free(m_Sections[i]); + m_Sections[i] = nullptr; } } - return copy; } @@ -569,6 +558,23 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) +UInt32 cChunkData::NumPresentSections() const +{ + UInt32 Ret = 0U; + for (size_t i = 0; i < NumSections; i++) + { + if (m_Sections[i] != nullptr) + { + ++Ret; + } + } + return Ret; +} + + + + + cChunkData::sChunkSection * cChunkData::Allocate(void) { return m_Pool.Allocate(); diff --git a/src/ChunkData.h b/src/ChunkData.h index d63576f91..49a03fb4a 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -16,36 +16,37 @@ -#if __cplusplus < 201103L -// auto_ptr style interface for memory management -#else -// unique_ptr style interface for memory management -#endif - class cChunkData { -private: +public: static const int SectionHeight = 16; static const size_t NumSections = (cChunkDef::Height / SectionHeight); static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width; -public: - - struct sChunkSection; + struct sChunkSection + { + BLOCKTYPE m_BlockTypes[SectionBlockCount]; + NIBBLETYPE m_BlockMetas[SectionBlockCount / 2]; + NIBBLETYPE m_BlockLight[SectionBlockCount / 2]; + NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2]; + }; - cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool); + cChunkData(cAllocationPool<sChunkSection> & a_Pool); + cChunkData(cChunkData && a_Other); ~cChunkData(); - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - cChunkData(const cChunkData & a_Other); - cChunkData & operator =(const cChunkData & a_Other); - #else - // unique_ptr style interface for memory management - cChunkData(cChunkData && a_Other); - cChunkData & operator =(cChunkData && a_ther); - #endif + cChunkData & operator = (cChunkData && a_Other) + { + Assign(std::move(a_Other)); + return *this; + } + + /** Copy assign from another cChunkData */ + void Assign(const cChunkData & a_Other); + + /** Move assign from another cChunkData */ + void Assign(cChunkData && a_Other); BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const; void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block); @@ -57,8 +58,14 @@ public: NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; - /** Creates a (deep) copy of self. */ - cChunkData Copy(void) const; + /** Return a pointer to the chunk section or nullptr if all air */ + const sChunkSection * GetSection(size_t a_SectionNum) const; + + /** Returns a bitmask of chunk sections which are currently stored. */ + UInt16 GetSectionBitmask() const; + + /** Clears all data */ + void Clear(); /** Copies the blocktype data into the specified flat array. Optionally, only a part of the data is copied, as specified by the a_Idx and a_Length parameters. */ @@ -93,23 +100,14 @@ public: Allows a_Src to be nullptr, in which case it doesn't do anything. */ void SetSkyLight(const NIBBLETYPE * a_Src); - struct sChunkSection - { - BLOCKTYPE m_BlockTypes [SectionHeight * 16 * 16] ; - NIBBLETYPE m_BlockMetas [SectionHeight * 16 * 16 / 2]; - NIBBLETYPE m_BlockLight [SectionHeight * 16 * 16 / 2]; - NIBBLETYPE m_BlockSkyLight[SectionHeight * 16 * 16 / 2]; - }; + /** Returns the number of sections present (i.e. non-air). */ + UInt32 NumPresentSections() const; private: - #if __cplusplus < 201103L - // auto_ptr style interface for memory management - mutable bool m_IsOwner; - #endif sChunkSection * m_Sections[NumSections]; - cAllocationPool<cChunkData::sChunkSection> & m_Pool; + cAllocationPool<sChunkSection> & m_Pool; /** Allocates a new section. Entry-point to custom allocators. */ sChunkSection * Allocate(void); diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 4841dad03..2bf554b74 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -101,3 +101,37 @@ protected: +/** A simple implementation of the cChunkDataCallback interface that just copies the cChunkData */ +class cChunkDataCopyCollector : + public cChunkDataCallback +{ +public: + struct MemCallbacks: + cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks + { + virtual void OnStartUsingReserve() override {} + virtual void OnEndUsingReserve() override {} + virtual void OnOutOfReserve() override {} + }; + + cChunkDataCopyCollector(): + m_Pool(cpp14::make_unique<MemCallbacks>()), + m_Data(m_Pool) + { + } + + + cListAllocationPool<cChunkData::sChunkSection, cChunkData::NumSections> m_Pool; // Keep 1 chunk worth of reserve + cChunkData m_Data; + +protected: + + virtual void ChunkData(const cChunkData & a_ChunkBuffer) override + { + m_Data.Assign(a_ChunkBuffer); + } +}; + + + + diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index ddcd3b534..60f9d8c68 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -257,7 +257,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli { return; } - cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap, m_World.GetDimension()); + cChunkDataSerializer Data(m_Data, m_BiomeMap, m_World.GetDimension()); for (const auto client : a_Clients) { @@ -271,6 +271,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli } // for itr - m_Packets[] } + m_Data.Clear(); m_BlockEntities.clear(); // TODO: Send entity spawn packets diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 855edbe11..5263e4df5 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -51,7 +51,7 @@ class cChunkSender; class cChunkSender: public cIsThread, - public cChunkDataSeparateCollector + public cChunkDataCopyCollector { typedef cIsThread super; public: diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index bbedb3c59..b29981864 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -15,18 +15,34 @@ + +/** Calls the given function with every present chunk section. */ +template <class Func> +void ForEachSection(const cChunkData & a_Data, Func a_Func) +{ + for (size_t SectionIdx = 0; SectionIdx < cChunkData::NumSections; ++SectionIdx) + { + auto Section = a_Data.GetSection(SectionIdx); + if (Section != nullptr) + { + a_Func(*Section); + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cChunkDataSerializer: + cChunkDataSerializer::cChunkDataSerializer( - const cChunkDef::BlockTypes & a_BlockTypes, - const cChunkDef::BlockNibbles & a_BlockMetas, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_BlockSkyLight, - const unsigned char * a_BiomeData, - const eDimension a_Dimension -) : - m_BlockTypes(a_BlockTypes), - m_BlockMetas(a_BlockMetas), - m_BlockLight(a_BlockLight), - m_BlockSkyLight(a_BlockSkyLight), + const cChunkData & a_Data, + const unsigned char * a_BiomeData, + const eDimension a_Dimension +): + m_Data(a_Data), m_BiomeData(a_BiomeData), m_Dimension(a_Dimension) { @@ -35,6 +51,7 @@ cChunkDataSerializer::cChunkDataSerializer( + const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int a_ChunkZ) { Serializations::const_iterator itr = m_Serializations.find(a_Version); @@ -68,6 +85,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int + void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ) { // This function returns the fully compressed packet (including packet size), not the raw packet! @@ -77,32 +95,49 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet) Packet.WriteBEInt32(a_ChunkX); Packet.WriteBEInt32(a_ChunkZ); - Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag - Packet.WriteBEUInt16(0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff + Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag + Packet.WriteBEUInt16(m_Data.GetSectionBitmask()); // Write the chunk size: const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; UInt32 ChunkSize = ( - (cChunkDef::NumBlocks * 2) + // Block meta + type - sizeof(m_BlockLight) + // Block light - sizeof(m_BlockSkyLight) + // Block sky light - BiomeDataSize // Biome data + m_Data.NumPresentSections() * cChunkData::SectionBlockCount * 3 + // Blocks and lighting + BiomeDataSize // Biome data ); Packet.WriteVarInt32(ChunkSize); + // Chunk written as seperate arrays of (blocktype + meta), blocklight and skylight + // each array stores all present sections of the same kind packed together + // Write the block types to the packet: - for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) - { - BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF; - NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; - Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta); - Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4)); - } + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) + { + for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx) + { + BLOCKTYPE BlockType = a_Section.m_BlockTypes[BlockIdx] & 0xFF; + NIBBLETYPE BlockMeta = a_Section.m_BlockMetas[BlockIdx / 2] >> ((BlockIdx & 1) * 4) & 0x0f; + Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta); + Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4)); + } + } + ); + + // Write the block lights: + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) + { + Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight)); + } + ); - // Write the rest: - Packet.WriteBuf(m_BlockLight, sizeof(m_BlockLight)); - Packet.WriteBuf(m_BlockSkyLight, sizeof(m_BlockSkyLight)); - Packet.WriteBuf(m_BiomeData, BiomeDataSize); + // Write the sky lights: + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) + { + Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight)); + } + ); + + // Write the biome data: + Packet.WriteBuf(m_BiomeData, BiomeDataSize); AString PacketData; Packet.ReadAll(PacketData); @@ -147,102 +182,92 @@ void cChunkDataSerializer::Serialize107(AString & a_Data, int a_ChunkX, int a_Ch Packet.WriteBEInt32(a_ChunkX); Packet.WriteBEInt32(a_ChunkZ); Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag - Packet.WriteVarInt32(0x0000ffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff + Packet.WriteVarInt32(m_Data.GetSectionBitmask()); // Write the chunk size: - const size_t NumChunkSections = 16; - const size_t ChunkSectionBlocks = 16 * 16 * 16; const size_t BitsPerEntry = 13; const size_t Mask = (1 << BitsPerEntry) - 1; // Creates a mask that is 13 bits long, ie 0b1111111111111 - const size_t ChunkSectionDataArraySize = (ChunkSectionBlocks * BitsPerEntry) / 8 / 8; // Convert from bit count to long count + const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count size_t ChunkSectionSize = ( - 1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0 - 1 + // Palette length - 2 + // Data array length VarInt - 2 bytes for the current value - ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs - sizeof(m_BlockLight) / NumChunkSections // Block light + 1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0 + 1 + // Palette length + 2 + // Data array length VarInt - 2 bytes for the current value + ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs + cChunkData::SectionBlockCount / 2 // Block light ); if (m_Dimension == dimOverworld) { // Sky light is only sent in the overworld. - ChunkSectionSize += sizeof(m_BlockSkyLight) / NumChunkSections; + ChunkSectionSize += cChunkData::SectionBlockCount / 2; } const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; size_t ChunkSize = ( - ChunkSectionSize * 16 + + ChunkSectionSize * m_Data.NumPresentSections() + BiomeDataSize ); Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); // Write each chunk section... - for (size_t SectionIndex = 0; SectionIndex < 16; SectionIndex++) - { - Packet.WriteBEUInt8(BitsPerEntry); - Packet.WriteVarInt32(0); // Palette length is 0 - Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); - - size_t StartIndex = SectionIndex * ChunkSectionBlocks; - - UInt64 TempLong = 0; // Temporary value that will be stored into - UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to - - for (size_t Index = 0; Index < ChunkSectionBlocks; Index++) + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) { - UInt64 Value = static_cast<UInt64>(m_BlockTypes[StartIndex + Index] << 4); - if (Index % 2 == 0) - { - Value |= m_BlockMetas[(StartIndex + Index) / 2] & 0x0f; - } - else - { - Value |= m_BlockMetas[(StartIndex + Index) / 2] >> 4; - } - Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful - - // Painful part where we write data into the long array. Based off of the normal code. - size_t BitPosition = Index * BitsPerEntry; - size_t FirstIndex = BitPosition / 64; - size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64; - size_t BitOffset = BitPosition % 64; - - if (FirstIndex != CurrentlyWrittenIndex) - { - // Write the current data before modifiying it. - Packet.WriteBEUInt64(TempLong); - TempLong = 0; - CurrentlyWrittenIndex = FirstIndex; - } + Packet.WriteBEUInt8(BitsPerEntry); + Packet.WriteVarInt32(0); // Palette length is 0 + Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); - TempLong |= (Value << BitOffset); + UInt64 TempLong = 0; // Temporary value that will be stored into + UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to - if (FirstIndex != SecondIndex) + for (size_t Index = 0; Index < cChunkData::SectionBlockCount; Index++) { - // Part of the data is now in the second long; write the first one first - Packet.WriteBEUInt64(TempLong); - CurrentlyWrittenIndex = SecondIndex; - - TempLong = (Value >> (64 - BitOffset)); + UInt64 Value = static_cast<UInt64>(a_Section.m_BlockTypes[Index] << 4); + if (Index % 2 == 0) + { + Value |= a_Section.m_BlockMetas[Index / 2] & 0x0f; + } + else + { + Value |= a_Section.m_BlockMetas[Index / 2] >> 4; + } + Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful + + // Painful part where we write data into the long array. Based off of the normal code. + size_t BitPosition = Index * BitsPerEntry; + size_t FirstIndex = BitPosition / 64; + size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64; + size_t BitOffset = BitPosition % 64; + + if (FirstIndex != CurrentlyWrittenIndex) + { + // Write the current data before modifiying it. + Packet.WriteBEUInt64(TempLong); + TempLong = 0; + CurrentlyWrittenIndex = FirstIndex; + } + + TempLong |= (Value << BitOffset); + + if (FirstIndex != SecondIndex) + { + // Part of the data is now in the second long; write the first one first + Packet.WriteBEUInt64(TempLong); + CurrentlyWrittenIndex = SecondIndex; + + TempLong = (Value >> (64 - BitOffset)); + } } - } - // The last long will generally not be written - Packet.WriteBEUInt64(TempLong); + // The last long will generally not be written + Packet.WriteBEUInt64(TempLong); - // Light - stored as a nibble, so we need half sizes - // As far as I know, there isn't a method to only write a range of the array - for (size_t Index = 0; Index < ChunkSectionBlocks / 2; Index++) - { - Packet.WriteBEUInt8(m_BlockLight[(StartIndex / 2) + Index]); - } - if (m_Dimension == dimOverworld) - { - // Skylight is only sent in the overworld; the nether and end do not use it - for (size_t Index = 0; Index < ChunkSectionBlocks / 2; Index++) + // Write lighting: + Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight)); + if (m_Dimension == dimOverworld) { - Packet.WriteBEUInt8(m_BlockSkyLight[(StartIndex / 2) + Index]); + // Skylight is only sent in the overworld; the nether and end do not use it + Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight)); } } - } + ); // Write the biome data Packet.WriteBuf(m_BiomeData, BiomeDataSize); @@ -290,102 +315,92 @@ void cChunkDataSerializer::Serialize110(AString & a_Data, int a_ChunkX, int a_Ch Packet.WriteBEInt32(a_ChunkX); Packet.WriteBEInt32(a_ChunkZ); Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag - Packet.WriteVarInt32(0x0000ffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff + Packet.WriteVarInt32(m_Data.GetSectionBitmask()); // Write the chunk size: - const size_t NumChunkSections = 16; - const size_t ChunkSectionBlocks = 16 * 16 * 16; const size_t BitsPerEntry = 13; const size_t Mask = (1 << BitsPerEntry) - 1; // Creates a mask that is 13 bits long, ie 0b1111111111111 - const size_t ChunkSectionDataArraySize = (ChunkSectionBlocks * BitsPerEntry) / 8 / 8; // Convert from bit count to long count + const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count size_t ChunkSectionSize = ( - 1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0 - 1 + // Palette length - 2 + // Data array length VarInt - 2 bytes for the current value - ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs - sizeof(m_BlockLight) / NumChunkSections // Block light + 1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0 + 1 + // Palette length + 2 + // Data array length VarInt - 2 bytes for the current value + ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs + cChunkData::SectionBlockCount / 2 // Block light ); if (m_Dimension == dimOverworld) { // Sky light is only sent in the overworld. - ChunkSectionSize += sizeof(m_BlockSkyLight) / NumChunkSections; + ChunkSectionSize += cChunkData::SectionBlockCount / 2; } const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; size_t ChunkSize = ( - ChunkSectionSize * 16 + + ChunkSectionSize * m_Data.NumPresentSections() + BiomeDataSize ); Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); // Write each chunk section... - for (size_t SectionIndex = 0; SectionIndex < 16; SectionIndex++) - { - Packet.WriteBEUInt8(BitsPerEntry); - Packet.WriteVarInt32(0); // Palette length is 0 - Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); - - size_t StartIndex = SectionIndex * ChunkSectionBlocks; - - UInt64 TempLong = 0; // Temporary value that will be stored into - UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to - - for (size_t Index = 0; Index < ChunkSectionBlocks; Index++) + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) { - UInt64 Value = static_cast<UInt64>(m_BlockTypes[StartIndex + Index] << 4); - if (Index % 2 == 0) - { - Value |= m_BlockMetas[(StartIndex + Index) / 2] & 0x0f; - } - else - { - Value |= m_BlockMetas[(StartIndex + Index) / 2] >> 4; - } - Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful + Packet.WriteBEUInt8(BitsPerEntry); + Packet.WriteVarInt32(0); // Palette length is 0 + Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); - // Painful part where we write data into the long array. Based off of the normal code. - size_t BitPosition = Index * BitsPerEntry; - size_t FirstIndex = BitPosition / 64; - size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64; - size_t BitOffset = BitPosition % 64; + UInt64 TempLong = 0; // Temporary value that will be stored into + UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to - if (FirstIndex != CurrentlyWrittenIndex) + for (size_t Index = 0; Index < cChunkData::SectionBlockCount; Index++) { - // Write the current data before modifiying it. - Packet.WriteBEUInt64(TempLong); - TempLong = 0; - CurrentlyWrittenIndex = FirstIndex; + UInt64 Value = static_cast<UInt64>(a_Section.m_BlockTypes[Index] << 4); + if (Index % 2 == 0) + { + Value |= a_Section.m_BlockMetas[Index / 2] & 0x0f; + } + else + { + Value |= a_Section.m_BlockMetas[Index / 2] >> 4; + } + Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful + + // Painful part where we write data into the long array. Based off of the normal code. + size_t BitPosition = Index * BitsPerEntry; + size_t FirstIndex = BitPosition / 64; + size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64; + size_t BitOffset = BitPosition % 64; + + if (FirstIndex != CurrentlyWrittenIndex) + { + // Write the current data before modifiying it. + Packet.WriteBEUInt64(TempLong); + TempLong = 0; + CurrentlyWrittenIndex = FirstIndex; + } + + TempLong |= (Value << BitOffset); + + if (FirstIndex != SecondIndex) + { + // Part of the data is now in the second long; write the first one first + Packet.WriteBEUInt64(TempLong); + CurrentlyWrittenIndex = SecondIndex; + + TempLong = (Value >> (64 - BitOffset)); + } } + // The last long will generally not be written + Packet.WriteBEUInt64(TempLong); - TempLong |= (Value << BitOffset); - - if (FirstIndex != SecondIndex) + // Write lighting: + Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight)); + if (m_Dimension == dimOverworld) { - // Part of the data is now in the second long; write the first one first - Packet.WriteBEUInt64(TempLong); - CurrentlyWrittenIndex = SecondIndex; - - TempLong = (Value >> (64 - BitOffset)); + // Skylight is only sent in the overworld; the nether and end do not use it + Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight)); } } - // The last long will generally not be written - Packet.WriteBEUInt64(TempLong); - - // Light - stored as a nibble, so we need half sizes - // As far as I know, there isn't a method to only write a range of the array - for (size_t Index = 0; Index < ChunkSectionBlocks / 2; Index++) - { - Packet.WriteBEUInt8(m_BlockLight[(StartIndex / 2) + Index]); - } - if (m_Dimension == dimOverworld) - { - // Skylight is only sent in the overworld; the nether and end do not use it - for (size_t Index = 0; Index < ChunkSectionBlocks / 2; Index++) - { - Packet.WriteBEUInt8(m_BlockSkyLight[(StartIndex / 2) + Index]); - } - } - } + ); // Write the biome data Packet.WriteBuf(m_BiomeData, BiomeDataSize); diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h index 26cbd564a..45b0431ab 100644 --- a/src/Protocol/ChunkDataSerializer.h +++ b/src/Protocol/ChunkDataSerializer.h @@ -5,6 +5,7 @@ // - serialize chunk data to different protocol versions // - cache such serialized data for multiple clients +#include "ChunkData.h" @@ -12,10 +13,7 @@ class cChunkDataSerializer { protected: - const cChunkDef::BlockTypes & m_BlockTypes; - const cChunkDef::BlockNibbles & m_BlockMetas; - const cChunkDef::BlockNibbles & m_BlockLight; - const cChunkDef::BlockNibbles & m_BlockSkyLight; + const cChunkData & m_Data; const unsigned char * m_BiomeData; const eDimension m_Dimension; @@ -36,12 +34,9 @@ public: } ; cChunkDataSerializer( - const cChunkDef::BlockTypes & a_BlockTypes, - const cChunkDef::BlockNibbles & a_BlockMetas, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_BlockSkyLight, - const unsigned char * a_BiomeData, - const eDimension a_Dimension + const cChunkData & a_Data, + const unsigned char * a_BiomeData, + const eDimension a_Dimension ); const AString & Serialize(int a_Version, int a_ChunkX, int a_ChunkZ); // Returns one of the internal m_Serializations[] |