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-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/ClientHandle.h4
-rw-r--r--src/OSSupport/Event.cpp2
-rw-r--r--src/Server.h4
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp9
5 files changed, 11 insertions, 10 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index cc83bcab3..cb9d34c84 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1800,7 +1800,7 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
{
return true;
}
- } Callback;
+ } Callback;
// Check if the player is in any World.
if (cRoot::Get()->DoWithPlayer(a_Username, Callback))
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 0e588d839..25dd250d9 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -280,8 +280,8 @@ public:
void HandleEntityLeaveBed (int a_EntityID);
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
- /** Kicks the current player if the same username is already logged in.
- Returns false if a player has been kicked, true otherwise. */
+ /** Kicks the client if the same username is already logged in.
+ Returns false if the client has been kicked, true otherwise. */
bool CheckMultiLogin(const AString & a_Username);
/** Called when the protocol handshake has been received (for protocol versions that support it;
diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp
index d6ba937f9..760e536a1 100644
--- a/src/OSSupport/Event.cpp
+++ b/src/OSSupport/Event.cpp
@@ -63,7 +63,7 @@ bool cEvent::Wait(unsigned a_TimeoutMSec)
} // switch (wait_until())
} // while (m_ShouldWait && not timeout)
- // The wait timed out in the while() condition:
+ // The wait timed out in the while condition:
return false;
}
diff --git a/src/Server.h b/src/Server.h
index 39a5a1a71..aab47987f 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -71,7 +71,7 @@ public: // tolua_export
Returns true is Player is found in queue. */
bool IsPlayerInQueue(AString a_Username);
- /** Can login more than once with same username.
+ /** Can login more than once with same username.
Returns false if it is not allowed, true otherwise. */
bool DoesAllowMultiLogin(void) { return m_bAllowMultiLogin; }
@@ -225,7 +225,7 @@ private:
bool m_bIsHardcore;
/** True - allow same username to login more than once False - only once */
- bool m_bAllowMultiLogin;
+ bool m_bAllowMultiLogin;
cTickThread m_TickThread;
cEvent m_RestartEvent;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index ad875b4cb..af65db700 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2966,10 +2966,11 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
if (writeOutNeeded)
{
+ m_File.Seek(0);
if (
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Write chunk offsets
- (m_File.Write(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps)) // Write chunk timestamps
- )
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Write chunk offsets
+ (m_File.Write(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps)) // Write chunk timestamps
+ )
{
LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
m_File.Close();
@@ -3104,7 +3105,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
// Set the modification time
- m_TimeStamps[LocalX + 32 * LocalZ] = htonl(time(nullptr));
+ m_TimeStamps[LocalX + 32 * LocalZ] = htonl(static_cast<u_long>(time(nullptr)));
if (m_File.Seek(0) < 0)
{