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-rw-r--r--src/ClientHandle.cpp18
-rw-r--r--src/ClientHandle.h20
-rw-r--r--src/Entities/Player.cpp3
3 files changed, 26 insertions, 15 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index d7d97c6c4..d5882da06 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -65,7 +65,8 @@ int cClientHandle::s_ClientCount = 0;
// cClientHandle:
cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
- m_ViewDistance(a_ViewDistance),
+ m_UsedViewDistance(a_ViewDistance),
+ m_SetViewDistance(a_ViewDistance),
m_IPString(a_Socket->GetIPString()),
m_OutgoingData(64 KiB),
m_Player(nullptr),
@@ -430,7 +431,7 @@ bool cClientHandle::StreamNextChunk(void)
cCSLock Lock(m_CSChunkLists);
// High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
- for (int Range = 0; Range < m_ViewDistance; Range++)
+ for (int Range = 0; Range < m_UsedViewDistance; Range++)
{
Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
@@ -447,7 +448,7 @@ bool cClientHandle::StreamNextChunk(void)
cChunkCoords Coords(ChunkX, ChunkZ);
// Checks if the chunk is in distance
- if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
+ if ((Diff(ChunkX, ChunkPosX) > m_UsedViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_UsedViewDistance))
{
continue;
}
@@ -470,7 +471,7 @@ bool cClientHandle::StreamNextChunk(void)
}
// Low priority: Add all chunks that are in range. (From the center out to the edge)
- for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
+ for (int d = 0; d <= m_UsedViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance add chunks in a hollow square centered around current position:
cChunkCoordsList CurcleChunks;
@@ -528,7 +529,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
- if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
+ if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance))
{
ChunksToRemove.push_back(*itr);
itr = m_LoadedChunks.erase(itr);
@@ -543,7 +544,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
- if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
+ if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance))
{
itr = m_ChunksToSend.erase(itr);
}
@@ -2849,8 +2850,9 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
{
ASSERT(m_Player->GetWorld() == NULL);
- m_ViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance());
- LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance);
+ m_SetViewDistance = a_ViewDistance;
+ m_UsedViewDistance = Clamp(m_SetViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance());
+ LOGD("Setted view distance from %s to %i!", GetUsername().c_str(), m_UsedViewDistance);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 082ed2fcc..20789621d 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -217,9 +217,15 @@ public:
inline short GetPing(void) const { return m_Ping; }
+ /** Sets the maximal view distance. */
void SetViewDistance(int a_ViewDistance);
- int GetViewDistance(void) const { return m_ViewDistance; }
-
+
+ /** Returns the view distance that the player currently have. */
+ int GetViewDistance(void) const { return m_UsedViewDistance; }
+
+ /** Returns the view distance that the player set, not the used view distance. */
+ int GetSettedViewDistance(void) const { return m_SetViewDistance; }
+
void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
AString GetLocale(void) const { return m_Locale; }
@@ -334,11 +340,11 @@ private:
typedef std::set<AString> cChannels;
/** Number of chunks the player can see in each direction */
- int m_ViewDistance;
-
- /** Server generates this many chunks AHEAD of player sight. */
- static const int GENERATEDISTANCE = 2;
-
+ int m_UsedViewDistance;
+
+ /** The original view distance from the player. It isn't clamped with 1 and the max view distance of the world. */
+ int m_SetViewDistance;
+
AString m_IPString;
AString m_Username;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 5c18d8f96..1fe14ff65 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1602,6 +1602,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
a_World->AddPlayer(this);
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
+ // Update the view distance.
+ m_ClientHandle->SetViewDistance(m_ClientHandle->GetSettedViewDistance());
+
return true;
}