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-rw-r--r--src/Bindings/LuaState.cpp2
-rw-r--r--src/Enchantments.cpp4
-rw-r--r--src/Protocol/Protocol18x.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 7c0d2a121..7b519a798 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -868,7 +868,7 @@ cLuaState::cStackValue cLuaState::WalkToValue(const AString & a_Name)
// Remove the previous value from the stack (keep only the new one):
lua_remove(m_LuaState, -2);
} // for elem - path[]
- return std::move(cStackValue(*this));
+ return cStackValue(*this);
}
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 17c77dd93..34270b2f3 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -1040,7 +1040,7 @@ cEnchantments cEnchantments::SelectEnchantmentFromVector(const cWeightedEnchantm
{
// Sum up all the enchantments' weights:
int AllWeights = 0;
- for (const auto Enchantment : a_Enchantments)
+ for (const auto & Enchantment : a_Enchantments)
{
AllWeights += Enchantment.m_Weight;
}
@@ -1054,7 +1054,7 @@ cEnchantments cEnchantments::SelectEnchantmentFromVector(const cWeightedEnchantm
// Pick a random enchantment:
cNoise Noise(a_Seed);
int RandomNumber = Noise.IntNoise1DInt(AllWeights) / 7 % AllWeights;
- for (const auto Enchantment : a_Enchantments)
+ for (const auto & Enchantment : a_Enchantments)
{
RandomNumber -= Enchantment.m_Weight;
if (RandomNumber <= 0)
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 58cc839f0..115028fa9 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -724,7 +724,7 @@ void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
- for (const auto Decorator : a_Map.GetDecorators())
+ for (const auto & Decorator : a_Map.GetDecorators())
{
Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));