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path: root/source/Generating/ChunkDesc.cpp (follow)
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* Moved source to srcAlexander Harkness2013-11-241-605/+0
* cChunkDesc::GetBlockEntity() re-creates block entity when blocktype doesn't match.madmaxoft2013-11-151-1/+8
* Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft2013-11-141-2/+22
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-578/+578
* Added the DistortedHeightmap height and composition generator.madmaxoft@gmail.com2013-05-051-2/+4
* ChunkDesc: Added heightmap verification (DEBUG-only), not used yetmadmaxoft@gmail.com2013-05-051-0/+27
* Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com2013-04-061-0/+9
* cChunkDesc: Added the RandomFillRelCuboid() functionmadmaxoft@gmail.com2013-03-311-0/+37
* Added cCuboid:Assign() and cChunkDesc:FloorRelCuboid()madmaxoft@gmail.com2013-03-311-0/+39
* ChunkDesc: Extended the interface, RelCuboid functions now take either a cCuboid or a set of 6 coords.madmaxoft@gmail.com2013-03-301-14/+25
* ChunkDesc: Cuboid-based manipulationmadmaxoft@gmail.com2013-03-291-0/+57
* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-68/+25
* Fixed a copypasta error in cChunkDesc's BlockArea writermadmaxoft@gmail.com2013-03-181-2/+2
* Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com2013-03-171-0/+26
* cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com2013-02-081-2/+196
* Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com2013-02-081-0/+219