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path: root/source/Generating/ChunkDesc.h (follow)
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* Moved source to srcAlexander Harkness2013-11-241-217/+0
* Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft2013-11-141-2/+5
* Removed cChunkDesc::SetChunkCoords() from Lua API.madmaxoft2013-09-251-3/+3
* Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com2013-05-051-6/+10
* ChunkDesc: Added heightmap verification (DEBUG-only), not used yetmadmaxoft@gmail.com2013-05-051-0/+5
* Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com2013-04-061-0/+1
* cChunkDesc: Added the RandomFillRelCuboid() functionmadmaxoft@gmail.com2013-03-311-1/+25
* Added cCuboid:Assign() and cChunkDesc:FloorRelCuboid()madmaxoft@gmail.com2013-03-311-0/+22
* ChunkDesc: Extended the interface, RelCuboid functions now take either a cCuboid or a set of 6 coords.madmaxoft@gmail.com2013-03-301-6/+42
* ChunkDesc: Cuboid-based manipulationmadmaxoft@gmail.com2013-03-291-0/+9
* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-6/+9
* Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com2013-03-171-6/+14
* cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com2013-02-081-2/+19
* Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com2013-02-081-151/+45
* Merged the usable portion of the "gens" branch.madmaxoft@gmail.com2013-01-251-0/+191