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path: root/source/Generating/CompoGen.cpp (follow)
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* Moved source to srcAlexander Harkness2013-11-241-634/+0
* CompoGen and HeiGen read their settings in their respective Initialize() functions.madmaxoft2013-10-111-18/+70
* Noise3D generator is now using linear upscalingmadmaxoft@gmail.com2013-05-141-2/+2
* LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com2013-05-121-2/+2
* Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com2013-05-121-2/+3
* Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com2013-05-051-0/+96
* Fixed Biomal CompoGen to set heightmap correctly when underwatermadmaxoft@gmail.com2013-05-051-0/+1
* Fixed underwater sand / dirt generator noise frequencymadmaxoft@gmail.com2013-04-221-1/+1
* Generator: Added notes of failed optimization attemptsmadmaxoft@gmail.com2013-04-221-23/+30
* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-8/+4
* Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com2013-03-171-89/+45
* Initial nether composition generatormadmaxoft@gmail.com2013-03-111-0/+98
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-161-1/+1
* Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.madmaxoft@gmail.com2012-10-141-2/+2
* Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com2012-09-231-0/+427